11.13
- Introduction of experimental 3D concepts, such as transforms, camera and scene. FXGL now understands 3D for purposes of rendering and animating.
- z is now used for the depth dimension. Use zIndex to change z-index of entities
- Significantly simplified Menu API
- Added AnimatedString
- Added RandomAStartMoveComponent
- Added multiple new samples
- Added CODE_OF_CONDUCT
- Allow providing a custom startup scene
- Number of ticks can now be set to arbitrary (does not depend on display refresh rate)
- Updated color scheme for .fxgl_button (FXGLButton)
- Updated documentation of multiple modules, see #897
Bug fixes:
- PropertyMap will now correctly notify when setting an object (same ref)