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Releases: Alystrasz/Alystrasz.Parkour

v0.2.1

17 Dec 18:17
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Fixes

  • Players can teleport to map start even when they're not running;
  • Players are frozen at the end of the match;
  • A run can no longer be started just after finishing another one;
  • Servers do not send scoreboard states to players if it's not needed;
  • World scoreboard is directly updated if a local new world high score is registered;
  • In high score notification, decimal places are now limited to 2.

v0.2.0

29 Aug 18:51
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Features

  • Scoring API now hosts a world scoreboard, which displays scores of all players on all maps;
  • A MRVN named R-MY made his way to the Parkour mode! He can help newcomers by:
    • explaining the mode rules;
    • showing the world scoreboard;
    • displaying starting line location when players get a bit too far from it.
  • Map configuration can be retrieved from either local file or distant server, allowing for new maps to be released during an event without players needing to download a patch.

Fixes

  • Players face the starting line when resetting their run;
  • Boost progress indicator is hidden.

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v0.1.2

24 Jul 20:17
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Features

  • Highlight personal scores on both leaderboards;
  • All players now have the same passive ability.

Fixes

  • Use new Parkour API configuration (paving the way for the mode to support other maps than mp_thaw)

new_leaderboards

v0.1.1

18 Jul 22:16
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Features

  • All players now have the same loadout, which is forced for each map;
  • All scores are displayed on one scoreboard (the one accessible when pressing Tab);
  • A winner is picked at the end of the match.

Fixes

  • Game server does not send more than 10 leaderboard entries (as the leaderboard interface only supports 10 entries, it was useless sending more)

v0.1.0

12 Jul 22:02
a47e3e5
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Feature

The local scoreboard displays scores of the current match, while the world scoreboard displays best scores of all times on the current map.

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v0.0.5

30 Jun 21:36
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Features

  • Resetting a run is now done by pressing the boost keyboard shortcut;
  • Sounds are now played when crossing checkpoints;
  • Statistics are persisted through entire matches (players can disconnect from/reconnect to a match and and still have their scores there)

Fixes

  • Leaderboard updates when more than 10 players are playing;
  • Checkpoints only trigger for players (and not NPCs).

v0.0.4

25 Jun 09:01
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Features

  • All cooldowns are reset on run finish/reset.

Fixes

  • Resetting through starting line does not start a new run;
  • Resetting while dead does not crash the server.

Credits

Thanks to the players FORTY, NeiigoR, Neinguar, Nonogn, TheLavaLump, Webplatapusone and xPEDALE_mttw for participating in testing sessions.

v0.0.3

24 Jun 12:02
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Fixes

  • Starting a run before highscore banner fades does not crash the client anymore;
  • Resetting through checkpoint and finish line now works properly;
  • Highscore banner does not appear anymore to all players when a new player joins the server.

v0.0.2

22 Jun 21:52
bfc84eb
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CI fixes (hopefully)

v0.0.1

22 Jun 21:32
02448c5
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Initial test release, which includes:

  • checkpoints;
  • live updates with concurrent players;
  • map leaderboard;
  • and more!