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Deactivated rivers for now, since their graphics aren't yet ready
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Andrettin committed Jun 2, 2016
1 parent bd98410 commit 40dff7f
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/stratagus/grand_strategy.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5779,7 +5779,7 @@ void SetWorldMapTileRiver(int x, int y, std::string direction_name, std::string

int river_id = GetRiverId(river_name);

// return; //deactivate this for now, while there aren't proper graphics for the rivers
return; //deactivate this for now, while there aren't proper graphics for the rivers

if (direction_name == "north") {
GrandStrategyGame.WorldMapTiles[x][y]->River[North] = river_id;
Expand Down Expand Up @@ -5868,7 +5868,7 @@ void SetWorldMapTileRiverhead(int x, int y, std::string direction_name, std::str

int river_id = GetRiverId(river_name);

// return; //deactivate this for now, while there aren't proper graphics for the rivers
return; //deactivate this for now, while there aren't proper graphics for the rivers

if (direction_name == "north") {
GrandStrategyGame.WorldMapTiles[x][y]->River[North] = river_id;
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