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v8.0.3

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@Antoshidza Antoshidza released this 25 Apr 08:03
· 2 commits to main since this release

Changelog: v7.0.0...v8.0.3

This release contains breaking changes. There is no more SortingValue passed on GPU, instead there is new SortingData with int2 inside containing layer and sorting index. Sorting now happens on GPU and is more cheap and simple. SpriteSortingSystem is now just set global shader float4 variable. Also SpriteFrustumCullingSystem and other frustum related systems have DisableAutoCreation to avoid using frustum culling by default because it is second main bottleneck after sorting system.