Changelog: v7.0.0...v8.0.3
This release contains breaking changes. There is no more SortingValue
passed on GPU, instead there is new SortingData
with int2
inside containing layer and sorting index. Sorting now happens on GPU and is more cheap and simple. SpriteSortingSystem
is now just set global shader float4
variable. Also SpriteFrustumCullingSystem
and other frustum related systems have DisableAutoCreation
to avoid using frustum culling by default because it is second main bottleneck after sorting system.