v6.0.0
Full Changelog: v5.0.4...v6.0.0
Transforms2D was completely removed from this package. The reason is because this solution almost the same as regular unity transforms but literally saves 3 float
per entity, which isn't really much, at the same time we get tones of cloned transform systems which just assumes that LocalTransform2D
consist of 3 float2
instead of 3 float3
. But the main reason actually is that devs often rely on unity regular transforms to move anything even if project is full 2D, then when they try to integrate this package nothing works, because package's systems expect 2D transform to be in use, this is because 2D transforms is a top 1 reason of all problems when newcomer try to use this package.