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Fix damage multipliers not applying to Lustre (#10308)
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MEEPofFaith authored Nov 2, 2024
1 parent b56819f commit fdcdd11
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -117,7 +117,7 @@ protected void updateBullet(BulletEntry entry){
entry.bullet.aimX = Tmp.v1.x;
entry.bullet.aimY = Tmp.v1.y;
if(scaleDamageEfficiency){
entry.bullet.damage = entry.bullet.type.damage * Math.min(efficiency, 1f);
entry.bullet.damage = entry.bullet.type.damage * Math.min(efficiency, 1f) * entry.bullet.damageMultiplier();
}

if(isShooting() && hasAmmo()){
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