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Merge pull request #354 from vincent4vx/feature-ai-return-spell-and-d…
…amage feat(ai): Handle reflected damage and spell return effect buffs
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.../java/fr/quatrevieux/araknemu/game/fight/ai/simulation/effect/ReflectDamageSimulator.java
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/* | ||
* This file is part of Araknemu. | ||
* | ||
* Araknemu is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* Araknemu is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. | ||
* | ||
* Copyright (c) 2017-2024 Vincent Quatrevieux | ||
*/ | ||
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package fr.quatrevieux.araknemu.game.fight.ai.simulation.effect; | ||
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import fr.quatrevieux.araknemu.data.constant.Characteristic; | ||
import fr.quatrevieux.araknemu.game.fight.ai.AI; | ||
import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation; | ||
import fr.quatrevieux.araknemu.game.fight.ai.simulation.SpellScore; | ||
import fr.quatrevieux.araknemu.game.fight.castable.CastScope; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.Damage; | ||
import fr.quatrevieux.araknemu.game.fight.fighter.FighterData; | ||
import fr.quatrevieux.araknemu.game.fight.map.BattlefieldCell; | ||
import fr.quatrevieux.araknemu.game.spell.effect.SpellEffect; | ||
import fr.quatrevieux.araknemu.game.world.creature.characteristics.Characteristics; | ||
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/** | ||
* Handle simulator for reflect damage effect | ||
* | ||
* For simulation, will be considered as simple characteristic boost to simplify the code. | ||
* Also provides a buff effect simulator for compute reflected damage. | ||
* | ||
* @see fr.quatrevieux.araknemu.game.fight.castable.effect.handler.armor.ReflectDamageHandler The actual effect handler | ||
*/ | ||
public final class ReflectDamageSimulator implements EffectSimulator, BuffEffectSimulator { | ||
private final EffectSimulator baseSimulator; | ||
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/** | ||
* @param multiplier The value multiplier for buff score. Forwards to {@link AlterCharacteristicSimulator}. | ||
*/ | ||
public ReflectDamageSimulator(int multiplier) { | ||
this.baseSimulator = new AlterCharacteristicSimulator(multiplier); | ||
} | ||
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@Override | ||
public void simulate(CastSimulation simulation, AI ai, CastScope.EffectScope<? extends FighterData, ? extends BattlefieldCell> effect) { | ||
baseSimulator.simulate(simulation, ai, effect); | ||
} | ||
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@Override | ||
public void score(SpellScore score, SpellEffect effect, Characteristics characteristics) { | ||
baseSimulator.score(score, effect, characteristics); | ||
} | ||
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@Override | ||
public Damage onReduceableDamage(CastSimulation simulation, Buff buff, FighterData target, Damage damage) { | ||
final int wisdom = buff.target().characteristics().get(Characteristic.WISDOM); | ||
final int baseReflect = buff.effect().min(); | ||
final int reflect = baseReflect + baseReflect * wisdom / 100; | ||
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if (reflect > 0) { | ||
damage.reflect(reflect); | ||
} | ||
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return damage; | ||
} | ||
} |
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