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Markers loop improvements + decaying markers after death
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
#include "script_component.hpp" | ||
/* | ||
* Author: 3Mydlo3 | ||
* Function checks if given unit is a killer. | ||
* | ||
* Arguments: | ||
* 0: Unit to check if it's a killer <OBJECT> | ||
* | ||
* Return Value: | ||
* True if unit is a killer <BOOL> | ||
* | ||
* Example: | ||
* [player] call afsk_killers_fnc_isKiller | ||
* | ||
* Public: No | ||
*/ | ||
|
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params ["_unit"]; | ||
|
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_unit getVariable [QEGVAR(common,side), side _unit] isEqualTo EAST |
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Original file line number | Diff line number | Diff line change |
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|
@@ -7,4 +7,6 @@ ADDON = false; | |
// Killswitch | ||
if (!EGVAR(common,enabled)) exitWith {}; | ||
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GVAR(markersToDelete) = []; | ||
|
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ADDON = true; |
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