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Fix logic bug with Zebu's Cave
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Zebu's cave has an ice wall in vanilla, not a rock wall, you dummy.
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Ars-Ignis committed Oct 7, 2024
1 parent cc59ae8 commit d0722fb
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion worlds/crystalis/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -223,7 +223,7 @@ def generate_early(self) -> None:
if self.options.randomize_wall_elements:
wall_weaknesses = [self.random.choice(elements) for i in range(len(wall_names))]
else:
wall_weaknesses = ["Wind", "Wind", "Wind", "Fire", "Fire", "Fire", "Wind", "Wind", "Wind", "Wind",
wall_weaknesses = ["Fire", "Wind", "Wind", "Fire", "Fire", "Fire", "Wind", "Wind", "Wind", "Wind",
"Thunder", "Thunder", "Thunder", "Thunder", "Thunder", "Thunder"]
wall_map: Dict[str, str] = dict(zip(wall_names, wall_weaknesses))
#then key item names
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