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Merging master into XML converter #185
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* cleaning up the mumble link code * adding a timeout for burrito link to allow it to exit if it is orphaned * adding a method to allow for burrito link to be launched automatically * removing trailing whitespace from some gdscript files
Minimum Size Setting
Also removing all the ifdefs for _WIN32 specific code assuming that this program should only be compiled with _WIN32
The burrito_link infinite loop can now run within the built d3d11.dll file. Meaning that burrito link can now be auto launched by gw2 and does not need any configuration to do so.
Zero Config Burrito Link
In theory the 7 day limit seemed economical, but in practice not having easy access to whatever the "newest" build artifact on master is has proven annoying.
Removing artifact retention 7 day limit
[SOTO Update] Shifted the burrito button to the right
Pin Docker CI Version
Spatial.gd
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print("New Map") | ||
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print("Saving Old Map") | ||
self.markerdata[str(old_map_id)] = data_from_renderview() |
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This line will crash. Markerdata is now defined on line 365 as var markerdata = Waypoint.Waypoint.new()
Spatial.tscn
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@@ -600,125 +601,158 @@ disabled = true | |||
text = "Reverse Path Direction" | |||
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[node name="SettingsDialog" type="WindowDialog" parent="Control/Dialogs"] | |||
visible = true |
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This should be false. Godot gives a node configuration warning that pop ups will be hidden on run time
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accepting suggestion to remove the line, it will be re-added when saving is recreated.
Co-authored-by: klingbolt <[email protected]>
Co-authored-by: klingbolt <[email protected]>
Woops, it looks like I made a merge commit. Oh well, not going to fix it now we will just live. |
Resolved the merge conflicts between xml converter and master so that xml converter can more easily be merged back into master when it is completed.
When merged, this PR should be fastforwarded, no need to create a merge commit for a merge commit.