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Exanthiax committed Feb 18, 2024
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2 changes: 1 addition & 1 deletion docs/all-plugins/custom-entity-ai/index.md
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Expand Up @@ -16,5 +16,5 @@ A goal consists of a key, a priority, and some arguments (options) - for example
speed: 0.6
canBeScared: false
```
Priorities are calculated in descending order, so 0 is the top priority, etc..
Priorities are calculated in descending order, so 0 is the top priority, etc.
All items use item lookup strings, as do all entities, so you can use custom items and entities in your goals.
2 changes: 1 addition & 1 deletion docs/ecopets/how-to-make-a-custom-pet.md
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Expand Up @@ -155,7 +155,7 @@ spawn-egg:

**level-xp-requirements:** The XP requirements for each level

**xp-gain-methods:** The way the pet can be levelled. Each ID is a trigger - triggers give values such as damage dealt (with attack triggers), distance moved (with the move trigger), etc.. Other triggers with no obvious value give an output of 1.
**xp-gain-methods:** The way the pet can be levelled. Each ID is a trigger - triggers give values such as damage dealt (with attack triggers), distance moved (with the move trigger), etc. Other triggers with no obvious value give an output of 1.

**level-placeholders:** Custom placeholders for messages / lore

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4 changes: 2 additions & 2 deletions docs/effects/configuring-an-effect.md
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Expand Up @@ -46,7 +46,7 @@ The example effect: 10% chance to spawn 10 soul particles in the centre of a dia
**conditions**: As well as each effect holder (eg Talisman, Reforge, Enchant) having its own conditions, you can specify
a list of effect-specific conditions that work in exactly the same way

**mutators**: Mutate the data sent to the effect: you can change parameters such as the victim, the location, etc..
**mutators**: Mutate the data sent to the effect: you can change parameters such as the victim, the location, etc.
A mutator, like an effect or condition, consists of an ID and arguments.

## Optional Arguments
Expand Down Expand Up @@ -366,7 +366,7 @@ list of effects to be called. This can be thought of as being more trigger-centr
effects straight away, no worrying about the underlying chain.

These work exactly like inline chains (they are inline chains), so everything is still supported; run-type, custom
arguments, etc..
arguments, etc.

## Load Weight

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