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bunch of spelling errors
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Exanthiax committed Feb 13, 2024
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2 changes: 1 addition & 1 deletion docs/all-plugins/custom-gui-slots.md
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Expand Up @@ -5,7 +5,7 @@ sidebar_position: 7

## What are custom GUI slots?

When configuring a GUI in a plugin, you might stumble accross this:
When configuring a GUI in a plugin, you might stumble across this:

```yaml
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
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2 changes: 1 addition & 1 deletion docs/ecoarmor/gameplay.md
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Expand Up @@ -25,7 +25,7 @@ default --> iron --> diamond --> netherite --> manyullyn
ancient --> mythic
```

The main progression goes from default -> manuyullyn, with optional branches. Cobalt and osmium are more tanky, in other words you move slower but deal more damage and take less damage, and exotic makes you more vulnerable however you move faster.
The main progression goes from default -> manyullyn, with optional branches. Cobalt and osmium are more tanky, in other words you move slower but deal more damage and take less damage, and exotic makes you more vulnerable however you move faster.

Ancient and Mythic aren't craftable by default and exist more as a special tier, perfect for crates or drops from bosses.

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3 changes: 1 addition & 2 deletions docs/ecobits/how-to-make-a-shop.md
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Expand Up @@ -12,8 +12,7 @@ The default configs can be found here:
## How to add currencies

EcoBits lets you make as many currencies as you want, and you make each one by adding a new
entry to the `currencies` list. Simply add and remove currencies as you please to add and
remore currencies.
entry to the `currencies` list. Simply add and remove currencies as you please.

## Example Currency Config

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2 changes: 1 addition & 1 deletion docs/ecoenchants/how-to-make-a-custom-enchant.md
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Expand Up @@ -16,7 +16,7 @@ If you want to add or remove enchantments, just create or delete config files. T
display-name: "Example" # The name of the enchantment in-game
description: "Gives a &a%placeholder%%&8 bonus to damage" # The description of the enchantment
placeholder: "%level% * 20" # The placeholder to show in the enchantment description
placeholders: # [Optional] You can also create multiple placeholders to ushow in the enchantment description
placeholders: # [Optional] You can also create multiple placeholders to show in the enchantment description
example: "%level% * 800"
type: normal # The enchantment type, from types.yml

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2 changes: 1 addition & 1 deletion docs/ecopets/commands-and-permissions.md
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Expand Up @@ -31,7 +31,7 @@ Permission: `ecopets.command.activate`

Usage: `/pets activate <pet>`

## `/pets deactivate` (Dectivate a pet)
## `/pets deactivate` (Deactivate a pet)
Permission: `ecopets.command.deactivate`

Usage: `/pets deactivate`
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2 changes: 1 addition & 1 deletion docs/ecopets/how-to-make-a-custom-pet.md
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Expand Up @@ -82,7 +82,7 @@ xp-gain-methods:

# Custom placeholders to be used in descriptions,
# Don't add % to the IDs, this is done automatically
# The value takes a %level% placeholder and is a mathetmatical expression
# The value takes a %level% placeholder and is a mathematical expression
level-placeholders:
- id: "damage_multiplier"
value: "%level%"
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2 changes: 1 addition & 1 deletion docs/ecoshop/how-to-make-a-category.md
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Expand Up @@ -7,7 +7,7 @@ sidebar_position: 3

Categories are how shops are organized. Items are sold / bought in categories, they're
the actual 'shop' part. In the example config, you will have seen how shops can either
be a portal to a bunch of categories, or alteratively just directlylink to a category.
be a portal to a bunch of categories, or alternatively just directly link to a category.

## Default config

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2 changes: 1 addition & 1 deletion docs/ecoshop/how-to-make-an-item.md
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Expand Up @@ -72,7 +72,7 @@ Of course, you can't sell a command, so they're buy-only.
```yaml
id: iron_rank
command: #I Changed the commands: to command: because it doesnt work with an "s"
command: # I Changed the commands: to command: because it doesn't work with an "s"
- lp user %player% parent set iron
buy:
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4 changes: 2 additions & 2 deletions docs/ecoskills/effects.md
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Expand Up @@ -15,7 +15,7 @@ Effects are special abilities given to a player. They are levelled up by levelli
| Serrated Strikes | Increases chance to cause your opponent to bleed, damaging them repeatedly |
| Seamless Movement | Increases chance to ignore fall damage |
| Potionmaster | Brewed potions last longer |
| Shamanism | Increases the speed at which you regain helath |
| Shamanism | Increases the speed at which you regain health |
| Craftsmanship | Take less durability damage on axes |
| Second Chance | Chance to instantly fix items on low durability |
| Efficient Brewing | Decreases the time taken to brew potions |
Expand All @@ -30,7 +30,7 @@ Effects are special abilities given to a player. They are levelled up by levelli
| Strong Impact | Small chance to deal 3x damage |
| Endangering | Chance to remove your opponents invulnerability frame |
| Spelunking | Chance to get extra drops from ores |
| Dynamic MIning | Chance to get a short burst of Haste III while mining |
| Dynamic Mining | Chance to get a short burst of Haste III while mining |
| Reimbursement | Chance to get given back xp levels after enchanting an item |
| Overcompensation | Chance to get given back lapis after enchanting |
| Magnetic Rod | Increases fishing speed |
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2 changes: 1 addition & 1 deletion docs/ecoskills/magic.md
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Expand Up @@ -3,7 +3,7 @@ title: "Magic"
sidebar_position: 5
---

Magics are an optional feature in EcoSkills that provide the ability to create naturally regnerating
Magics are an optional feature in EcoSkills that provide the ability to create naturally regenerating
amounts of things like Mana, which can then be used in other plugins, for example in EcoItems items,
or EcoEnchants enchantments.

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2 changes: 1 addition & 1 deletion docs/effects/all-conditions/at_least_of.md
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@@ -1,6 +1,6 @@
# `at_least_of`

Requires a leat a certain mount of a certain list of conditions to be met
Requires at least a certain mount of a certain list of conditions to be met

# Example Config
```yaml
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2 changes: 1 addition & 1 deletion docs/effects/all-effects/hunger_multiplier.md
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Expand Up @@ -5,7 +5,7 @@ Multiplies hunger loss

# Example Config
```yaml
- id: hunger_multplier
- id: hunger_multiplier
args:
multiplier: 0.5 # The multiplier for hunger loss, smaller means slower loss
```
2 changes: 1 addition & 1 deletion docs/effects/all-effects/particle_animation.md
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Expand Up @@ -10,7 +10,7 @@ Plays a particle animation
|-----------------|---------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| `trace` | Draw a line from the location to the player | `spacing` The spacing between particles |
| `ground_spiral` | Create a spiral of particles on the ground | `scalar` The x/y scalar <br/> `distance-scalar` The distance scalar <br/> `duration` The duration of the animation, in ticks |
| `circle` | Draw a circle of particles | `radius` The circle's radius <br/> `duration` The time taken to draw the circle, in ticks <br/> `height` The height above the location to draw the cricle <br/> `pitch` The circle's pitch (in degrees) <br/> `roll` The roll of the circle (in degrees) |
| `circle` | Draw a circle of particles | `radius` The circle's radius <br/> `duration` The time taken to draw the circle, in ticks <br/> `height` The height above the location to draw the circle <br/> `pitch` The circle's pitch (in degrees) <br/> `roll` The roll of the circle (in degrees) |
| `helix` | Draw a helix of particles | `height` The height to draw the helix <br/> `duration` The time taken to draw the helix, in ticks <br/> `speed` The speed at which to draw the helix <br/> `radius` The radius of the helix |
| `double_helix` | Draw a double helix of particles | `height` The height to draw the helix <br/> `duration` The time taken to draw the helix, in ticks <br/> `speed` The speed at which to draw the helix <br/> `radius` The radius of the helix |
| `twirl` | Twirl particles (double expanding spiral) | `small-radius` The small radius <br/> `large-radius` The large radius <br/> `duration` The animation duration, in ticks <br/> `start-height` The start height <br/> `end-height` The end height <br/> `speed` The speed at which to draw the animation |
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10 changes: 5 additions & 5 deletions docs/effects/all-triggers.md
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Expand Up @@ -47,7 +47,7 @@ and are used in plugins like EcoSkills, EcoPets, EcoJobs (etc) for levelling.
| `entity_catch_fire_from_entity` | Triggered when an entity catches fire from an entity | 1 |
| `entity_damage_by_entity` | Triggered when an entity takes damage from another entity | The damage taken |
| `entity_damage` | Triggered when an entity takes damage | The damage taken |
| `entity_death` | Triggered when an entity takesdies | 1 |
| `entity_death` | Triggered when an entity dies | 1 |
| `entity_item_drop` | Triggered when a killed entity drops loot | The amount of items dropped |
| `entity_spawn` | Triggered when an entity spawns | 1 |
| `entity_target` | Triggered when an entity targets another entity | 1 |
Expand Down Expand Up @@ -109,14 +109,14 @@ and are used in plugins like EcoSkills, EcoPets, EcoJobs (etc) for levelling.
| `start_quest` | Triggered when starting a quest **Requires EcoQuests** | 1 |
| `static_%interval%` | Run every x ticks, eg `static_20` would run every second | 1 |
| `swap_hands` | Triggered when swapping items in hands (F by default) | 1 |
| `swing` | Triggered when swining an item, hand or weapon **Requires Paper** | 1 |
| `swing` | Triggered when swinging an item, hand or weapon **Requires Paper** | 1 |
| `take_damage` | Triggered when taking damage from any source | The damage taken |
| `take_entity_damage` | Triggered when taking damage from an entity or player | The damage taken |
| `tame_animal` | Triggered when taming an animal | 1 |
| `teleport` | Triggered when teleporting | 1 |
| `toggle_flight` | Triggered when chainging the flight state | 1 |
| `toggle_sneak` | Triggered when chainging the sneak state | 1 |
| `toggle_sprint` | Triggered when chainging the sprint state | 1 |
| `toggle_flight` | Triggered when changing the flight state | 1 |
| `toggle_sneak` | Triggered when changing the sneak state | 1 |
| `toggle_sprint` | Triggered when changing the sprint state | 1 |
| `trident_attack` | Triggered on injuring an entity with a thrown trident | The damage dealt |
| `villager_trade` | Triggered when trading with a villager **Requires Paper** | The experience the villager gains |
| `win_raid` | Triggered when a player wins a raid | The level of bad omen |
2 changes: 1 addition & 1 deletion docs/effects/configuring-an-effect.md
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Expand Up @@ -381,6 +381,6 @@ arguments, et cetera.
## Load Weight

All configs are loaded alphabetically by default. However, if you have a config that depends on
another one, for example an EcoItems item thats crafted with another EcoItems item, you can add
another one, for example an EcoItems item that's crafted with another EcoItems item, you can add
`load-weight: <weight>`. All configs have a default load weight of 100, and it's loaded in ascending
order, so a config with a load weight of 10 is loaded before a load weight of 20.

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