Releases: Aviuz/Locks
Releases · Aviuz/Locks
v2.5.1
Locks v2.5.0
- added compatibility with Multiplayer Mod (thanks to https://github.com/Cody-Spring)
Locks v2.4.0
- added compatibility with RimWorld 1.1s (thanks to https://github.com/MerGatto)
Locks v2.3.0
- added copy/paste buttons
- added cancel button
- now settings that do not apply in comparision to other settings will not be displayed on tab "Lock"
Locks v2.2.2
- changed max size for pet door to 0.86 up from 0.85
Locks v2.2.1
- updated to RimWorld 1.0
Locks v2.2.0 [RimWorld b19]
Updated to RimWorld Beta 19
Locks v2.1.1 [RimWorld b18]
- wanted state of lock will be respected for colonists and allies when they are sane, instead of current state (exception is lock/unlocked state)
- fixed bug when selecting another door with lock ITab opened
Locks 2.1.0
- added Lock inspector tab for easy use (alternative management)
- added Lock comp to display text "locked", "unlocked" itp.
Locks 2.0.1
2.0.1
- fixed some bugs
2.0.0
- changed that every change need to be "flicked", instead of locking/unlocking
- locks now need to be changed by one of new owners
- added "add pet door", and "remove pet door" that will allow to control whetever small animals should pass the door
- changed that every change to lock settings when mulitple doors are selected affects all doors
- added Clutter Structure comaptibility by enabling "unlocking" from Locks mod, other mechanics works as in CS
- added alert that will trigger when locks can't be changed due to work settings