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Fixes #760 (#761)
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mal20k authored Jul 26, 2022
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10 changes: 5 additions & 5 deletions 2021 - Hunter Clade.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="945a-0f25-eba7-691d" name="Hunter Clade" revision="9" battleScribeVersion="2.03" library="false" gameSystemId="3b7e-7dab-f79f-2e74" gameSystemRevision="3" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<catalogue id="945a-0f25-eba7-691d" name="Hunter Clade" revision="10" battleScribeVersion="2.03" library="false" gameSystemId="3b7e-7dab-f79f-2e74" gameSystemRevision="3" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<profileTypes>
<profileType id="c7e7-80f7-a912-1eec" name="Doctrina Imperatives">
<characteristicTypes>
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<profiles>
<profile id="9d5f-6bd2-0b24-42d2" name="Doctrina Imperatives" hidden="false" typeId="f52d-76ec-b279-093b" typeName="Abilities">
<characteristics>
<characteristic name="Ability" typeId="dff3-a2cc-d103-683d">In the Strategy phase of the first Turning Point, when it is your turn to use a Strategic Ploy or pass, you must select one Doctrina Imperative below to become active for your kill team instead. That imperative is active until the end of the battle, or until you change it to a different imperative, whichever comes first.
<characteristic name="Ability" typeId="dff3-a2cc-d103-683d">In the Strategy phase of the first Turning Point, when it is your turn to use a Strategic Ploy or pass, you must select one Doctrina Imperative below to become active for your kill team instead. That Imperative is active until the end of the battle, or until you change it to a different Imperative, whichever comes first.

In the Strategy phase of a subsequent Turning Point, when it is your turn to use a Strategic Ploy or pass, you must select one different Imperative below to become active for your kill team instead. That Imperative is active until the end of the battle (you cannot change your active Imperative again).
In the Strategy phase of a subsequent Turning Point, when it is your turn to use a Strategic Ploy or pass, you may select one different Imperative below to become active for your kill team instead. That Imperative is active until the end of the battle, or until you change it to a different Imperative, whichever comes first.

Each Imperative has an Optimisation and a Deprecation effect. Both are in effect while that Imperative is active for your kill team.</characteristic>
Each Imperative has an Optimisation and a Deprecation effect. Ignore each Imperative’s Deprecation effect during the first Turning Point that it is active for your kill team during the battle.</characteristic>
</characteristics>
</profile>
<profile id="3c6a-b7d2-0a4c-ffe6" name="Conqueror Imperative" hidden="false" typeId="c7e7-80f7-a912-1eec" typeName="Doctrina Imperatives">
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</characteristics>
</profile>
</sharedProfiles>
</catalogue>
</catalogue>

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