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## Overview | ||
**There are breaking changes in this release. Ensure you back up your config(s) if possible. Mods relying on the beta version will have to be updated.** | ||
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*Welcome to the release of the new Data Attributes. This has taken a considerable amount of time to complete.* | ||
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*I am glad to have this opportunity to work on this project and be supported with the first ever public project I will personally release.* | ||
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## Additions 🍎 | ||
- No more needing to leave the UI to your config json~ you can do everything you need to do in the UI! | ||
- Allowed easier control of the config menu, and added some new features. | ||
- A `Reset` option to reset your targeted attribute, refreshing all its entries to start anew. | ||
- A `Remove` option to remove the targeted entry of your choice. | ||
- A `Edit` option to edit the identifier to target a different entry. | ||
- A `Add` option to include new entries. | ||
- You can also add into default entries. | ||
- Added autocomplete that will appear while editing fields. This will show you currently registered entities and attributes when editing the respective id you want. | ||
- Press [ENTER] to quickly grab the first entry on the autocomplete. | ||
- Attribute components in configuration now will re-render in certain scenarios, allowing for a better experience with working with multiple attributes. | ||
- Improved logic with entering fields, commit changes by pressing [Done], and [Reload] to refresh to the latest config. | ||
- You can now actually use the search bar to look up the specific entries you wish to find. | ||
- Translations should be compatible in the language you choose as well as the attribute id. | ||
- e.g., looking up `playerex:luck`, or `Luck` should work. | ||
- You can now enable/disable Attribute Functions. | ||
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## Changes 🌽 | ||
- **[BREAKING]** Changed mockup of config JSON. | ||
- Config keys such as `"functions"/"overrides"/"entity_types": { ... }` have been replaced with `"entries": { ... }`. | ||
- This retains parity with the data-pack format. | ||
- **[BREAKING]** Changed `Map<Identifier, Double>` to `Map<Identifier, EntityTypeEntry>` for `EntityTypeData`. | ||
- This also includes a `fallback` value that gets the default registered base value for the specific attribute under that entity. | ||
- **[BREAKING]** Changed overall structure of config related class definitions. This will affect your config file considerably. | ||
- **[BREAKING]** Removed `DefaultAttributeFactory`. | ||
- **[BREAKING]** Changed `Map<Identifier, List<AttributeFunction>>` to `Map<Identifier, Map<Identifier, AttributeFunction>>` | ||
- This existed to avoid an odd situation that does not exist anymore. | ||
- Made some changes to certain logic internally and micro-optimizations. | ||
- Fixed CTD issues with editing function values. | ||
- Separated config entries from defaults using color coding & tooltips. | ||
- **[BREAKING]** Integrated diminishing returns as intended. | ||
- You must keep and/or target attribute min/max ranges between -1 & 1. | ||
- It is how it usually worked in the original DataAttributes, as unfortunately, a solution to implement diminishing returns on all attributes was not possible (at this time). | ||
- Resolved an exception that happened with the `DefaultAttributeRegistry`. | ||
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## Fixes 🍋 | ||
- Resolved percentage formatting, should be more accurate now |
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