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**This slates the first official release of the new PlayerEX. It had been stable for a while, although the UI was not fully completed.** | ||
## PlayerEX Is Now Officially Released :) | ||
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**This slates the first official release of the new PlayerEX. It had been stable for a while, although the UI was not fully completed until now.** | ||
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## Additions 🍎 | ||
- Finished the PlayerEX UI to the point where it is ready for release. | ||
- There is now a component set on the right of the UI that has a list of current pages. Use it in order to navigate between multiple mods who use the registry. | ||
- Completely fleshed out the UI with meters and other metrics such as current health and lung capacity along with experience levels to keep track of what you currently have, updated based on your current state. | ||
- Completely fleshed out the UI with meters and other metrics such as current health and lung capacity along with experience levels to keep track of what you currently have, updated based on your current state. | ||
- Added Weapon & Armor Leveling (created by `naomieow` [much appreciated]) | ||
- Items and weapons in loot tables can be generated with a level. | ||
- Added configuration related to armor and weapon leveling. | ||
- The range they can generate in is different based on dimension. | ||
- Non-Vanilla dimensions follow the overworld range. | ||
- Weapon XP increases by a value specified in the config when a mob is killed. | ||
- Thank you `RedstoneWizard08` for contributing to this system! |
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package com.bibireden.playerex.ext | ||
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import net.minecraft.world.item.ItemStack | ||
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var ItemStack.level: Int | ||
get() = this.orCreateTag.getInt("Level") | ||
set(value) = this.orCreateTag.putInt("Level", value) | ||
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var ItemStack.xp: Int | ||
get() = this.orCreateTag.getInt("Experience") | ||
set(value) = this.orCreateTag.putInt("Experience", value) |
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