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* Update readme * Apply proper fire resistance * Stage update
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## Changes 🌽 | ||
- Uses the latest DataAttributes (beta.9) & OfflinePlayerCache. | ||
- The namespace of DataAttributes got changed on this update, breaking the ability to use the mod with the latest one. This has been addressed now. | ||
- This patches an issue when updating modifiers (for I forgot to update PlayerEX when changing namespaces.) | ||
- Update FLK | ||
- Fixed **Fire Resistance** not calculating correctly. |
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![logo](https://cdn.modrinth.com/data/cached_images/f8dd730cf295dc3a449337df81cc47e010eddf3e.png) | ||
[![GitHub license](https://img.shields.io/badge/MIT-MIT?style=for-the-badge&label=LICENCE&labelColor=582b11&color=a48350&link=https%3A%2F%2Fgithub.com%2FPlayerEXDirectorsCut%2Fplayerex%2Fblob%2F1.20.1%2Fmain%2FLICENSE)](https://github.com/PlayerEXDirectorsCut/playerex/blob/1.20.1/main/LICENSE) | ||
[![GitHub stars](https://img.shields.io/github/stars/PlayerEXDirectorsCut/playerex?style=for-the-badge&logo=github&color=ffb046&link=https%3A%2F%2Fgithub.com%2FPlayerEXDirectorsCut%2Fplayerex%2Fstargazers | ||
)](https://github.com/PlayerEXDirectorsCut/playerex/stargazers) | ||
[![GitHub forks](https://img.shields.io/github/forks/PlayerEXDirectorsCut/playerex?style=for-the-badge&logo=github&link=https%3A%2F%2Fgithub.com%2FPlayerEXDirectorsCut%2Fplayerex%2Fforks | ||
)](https://github.com/PlayerEXDirectorsCut/playerex/forks) | ||
[![GitHub issues](https://img.shields.io/github/issues/PlayerEXDirectorsCut/playerex?style=for-the-badge&logo=github&label=ISSUES&link=https%3A%2F%2Fgithub.com%2FPlayerEXDirectorsCut%2Fplayerex%2Fissues | ||
)](https://github.com/PlayerEXDirectorsCut/playerex/issues) | ||
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[![docs](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/documentation/generic_vector.svg)](https://playerexdirectorscut.github.io/Bare-Minimum-Docs/) | ||
![mkdocs](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/built-with/mkdocs_vector.svg) | ||
![java17](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/built-with/java17_vector.svg) | ||
[![curseforge](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/curseforge_vector.svg)](https://www.curseforge.com/minecraft/mc-mods/playerex-directors-cut) | ||
[![modrinth](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/modrinth_vector.svg)](https://modrinth.com/mod/playerex-directors-cut) | ||
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### Preamble | ||
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PlayerEX: | ||
Directors Cut is an entire rewrite of **[PlayerEx](https://www.curseforge.com/minecraft/mc-mods/playerex)** | ||
(1.20.1+, though a ported version is available) and | ||
a mod built using Fabric that adds RPG themed attributes to the game and the player. | ||
It is available to download from [Curseforge](https://curseforge.com/minecraft/mc-mods/playerex-directors-cut) and [Modrinth](https://modrinth.com/mod/playerex-directors-cut). | ||
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Find the original mod [here!](https://modrinth.com/mod/playerex) | ||
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### Content | ||
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In addition to attributes powered by [Data Attributes: Directors Cut](https://www.curseforge.com/minecraft/mc-mods/data-attributes-directors-cut), PlayerEX: Directors Cut adds a levelling system and skill points to spend, enabled through a nonintrusive vanilla-styled gui accessible from the inventory or by hotkey. For further documentation, as well as how to use the PlayerEX:Directors Cut API in your own project, please see the [wiki](https://github.com/CleverNucleus/PlayerEx/wiki). | ||
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### Contributors (Former) | ||
- [gyular](https://github.com/gyular) - Korean translation. | ||
- [Hertz](https://github.com/elhertz) - Spanish translation. | ||
- [MrTYZzik](https://github.com/MrTYZzik) - Russian translation. | ||
- [Orygeunik](https://github.com/Orygeunik) - Russian translation improvements. | ||
- [NianGuu](https://github.com/NianGuu) - Simplified Chinese | ||
- [sky_bai](https://github.com/a1640727878) - Simplified Chinese (legacy release) | ||
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<p style="text-align: center"><b><i>Forge when?</i></b></p> | ||
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<br> | ||
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<p style="text-align: center"> | ||
<img src="https://img.shields.io/badge/MIT-MIT?style=for-the-badge&label=LICENCE&labelColor=582b11&color=a48350&link=https%3A%2F%2Fgithub.com%2FBareMinimumStudios%2Fplayerex%2Fblob%2F1.20.1%2Fmain%2FLICENSEe"> | ||
<img src="https://img.shields.io/github/stars/BareMinimumStudios/playerex?style=for-the-badge&logo=github&color=faa526&link=https%3A%2F%2Fgithub.com%2FBareMinimumStudios%2Fplayerex%2Fstargazers"> | ||
<img src="https://img.shields.io/github/forks/BareMinimumStudios/playerex?style=for-the-badge&logo=github&color=fa9256&link=https%3A%2F%2Fgithub.com%2FBareMinimumStudios%2Fplayerex%2Fforks"> | ||
<img src="https://img.shields.io/github/issues/BareMinimumStudios/playerex?style=for-the-badge&logo=github&label=ISSUES&link=https%3A%2F%2Fgithub.com%2FBareMinimumStudios%2Fplayerex%2Fissues"> | ||
</p> | ||
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<p style="text-align: center"> | ||
<img alt="fabric" height="56" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/supported/fabric_vector.svg"> | ||
<img alt="quilt" height="56" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/supported/quilt_vector.svg"> | ||
</p> | ||
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<p style="text-align: center"> | ||
<img alt="forge" height="56" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/supported/forge_vector.svg"> | ||
</p> | ||
<p style="text-align: center">(though more assembly is required, see further below)</p> | ||
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<p style="text-align: center"> | ||
<a href="https://bareminimumstudios.github.io/Bare-Minimum-Docs/"> | ||
<img src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/documentation/generic_vector.svg"> | ||
</a> | ||
<a href="https://github.com/BareMinimumStudios/playerex"> | ||
<img src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/github_vector.svg"> | ||
</a> | ||
<img alt="java" height="56" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/built-with/java_vector.svg"> | ||
<img alt="gradle" height="56" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/built-with/gradle_vector.svg"> | ||
<a href="https://discord.gg/pcRw79hwey"> | ||
<img src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/discord-plural_vector.svg"> | ||
</a> | ||
</p> | ||
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<br> | ||
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_________________ | ||
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<br> | ||
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![PlayerEX Screen at Level 5](https://cdn.modrinth.com/data/cached_images/a1932f9482b132e06b75717be8e060149b275b94.png) | ||
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### Preamble 📝 | ||
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PlayerEX is a fundamentally rewritten mod based on the work of **CleverNucleus's [PlayerEx](https://modrinth.com/mod/playerex)**. The mod provides RPG-themed attributes to the game and a configurable leveling system. | ||
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### Content 📦 | ||
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With higher-level, highly configurable attribute modification provided by **[Data Attributes: Directors Cut](https://www.curseforge.com/minecraft/mc-mods/data-attributes-directors-cut)**, PlayerEX integrates skill and refundable points to spend through the non-intrusive, extendable, and modern screen, which can be activated by a hotkey (default is `-`). | ||
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### Extras 🎬 | ||
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- **[EXHud](https://modrinth.com/mod/exhud-directors-cut)**, which provides an optional, opinionated and highly-configurable UI complimentary for PlayerEX, and has compatibility with other mods, such as [**Thermoo**](https://modrinth.com/mod/thermoo), and [**AppleSkin**](https://modrinth.com/mod/appleskin). | ||
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- **[RelicEX](https://modrinth.com/mod/relicex-directors-cut)**, which adds relics, tomes, different ways to obtain level, skill, and refund points. | ||
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- **[WizardEX](https://modrinth.com/mod/wizardex-directors-cut)**, which provides a layer between this mod and **[Wizards](https://modrinth.com/mod/wizards)** and other mods that use **[Spell Power Attributes](https://modrinth.com/mod/spell-power)**. | ||
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### Wiki 📑 | ||
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To learn more about the mod, you can go **[here!](https://bareminimumstudios.github.io/Bare-Minimum-Docs/)** | ||
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### Developers 💻 | ||
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Ah, my favorite people. You will get some more information on how to mod PlayerEX once the release is stable. For now, know that you will be getting: | ||
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- A way to implement attribute modification (and target any attribute you want and apply functions to them) into a registry. | ||
- Override **any** registered attribute. | ||
- Apply **any** attribute to **any** `LivingEntity` (primarily for the player). | ||
- Attach to a screen using `owo-lib`. | ||
- And much more... | ||
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### For Forge Users 🪨 | ||
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Howdy, I know you have all been **dying** for a forge release. This will come in due time. For now, the mod has been rewritten for fabric, but due to its compatible and improved nature, there is a way you can play it! | ||
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*Refer to the **Usage Guide** on [**Sinytra Connector**](https://modrinth.com/mod/connector) to get started.* | ||
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> There is no guarantee that it will work for Forge completely, and support **can not** be provided until an actual release of a forge mod is created. | ||
### Contributors 🆘 | ||
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### The People Who Made This A Reality | ||
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- The studio | ||
- The wispforest team 💖 | ||
- One guy's modpack | ||
- Literally **YOU** | ||
- And most importantly, **CleverNucleus** | ||
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### Translators (legacy, `<=3.*`) | ||
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- [gyular](https://github.com/gyular) - Korean translation. | ||
- [Hertz](https://github.com/elhertz) - Spanish translation. | ||
- [MrTYZzik](https://github.com/MrTYZzik) - Russian translation. | ||
- [Orygeunik](https://github.com/Orygeunik) - Russian translation improvements. | ||
- [NianGuu](https://github.com/NianGuu) - Simplified Chinese | ||
- [sky_bai](https://github.com/a1640727878) - Simplified Chinese (older releases) | ||
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### A Thanks To Our Sponsor | ||
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--- | ||
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</br> | ||
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<p><img src="https://i.imgur.com/V38aMzY.png" alt="Sponsor Banner"/></p> | ||
<p style="text-align: center"> | ||
<i><b>Use code "BAREMINIMUM" to get 15% off your first month!</b></i> | ||
</p> |
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