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[FEATURE] Weapon/Armor Leveling System (#23) #49
[FEATURE] Weapon/Armor Leveling System (#23) #49
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Please do not include formatting changes in a non-formatting PR.
- Revert build.gradle - Revert gradle.properties - Remove asserts from ItemStackMixin.java - Revert some lines in ItemStackMixin.java
Please set up GPG/SSH signing for your commits |
- Weapon XP increases by a value specified in the config when a mob is killed - Moved XP from an attribute to NBT
Ok, will do. |
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You can sign your commits with GPG when using HTTPS auth - git just also allows you to sign with SSH as well. I personally use SSH auth and GPG signing. Here is the GitHub documentation for setting up GPG signing. |
btw @naomieow I can prob work on this again tomorrow, I've been busy with homework until now |
awesome, am currently working on getting basic armour levelling working right now |
- Range they can generate in is different based on dimension - Non-Vanilla dimensions follow the overworld range
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lgtm
Closes #23
WIP DO NOT MERGE