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Pull requests: BeardedManStudios/ForgeNetworkingRemastered
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Making Vector class more usable, fixing an issue with automaticScenes and adding an easy way to get the RPC name
#406
opened Aug 24, 2021 by
Gwom
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Thread safety and stop messages returning to pool too early
#405
opened May 25, 2021 by
zaddo67
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Implement TAP-based request-response flow on top of RPCs
#399
opened Jan 15, 2021 by
NoTuxNoBux
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Quality of life improvements for use in stand-alone servers
#393
opened Dec 3, 2020 by
NoTuxNoBux
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Fix interpolation starting from incorrect source when disowned
#391
opened Dec 2, 2020 by
NoTuxNoBux
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Fix log folder generation failing with UnauthorizedAccessError on UWP
#390
opened Dec 1, 2020 by
NoTuxNoBux
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Remove unused Unity import breaking stand alone use of networking code
#386
opened Nov 30, 2020 by
NoTuxNoBux
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Unified asynchronous task usage
Needs Testing
To test and make sure no new bugs are introduced
#332
opened Oct 4, 2019 by
ilookha
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Set UDP Client socket to disregard ICMP errors and forcibly disconnect.
bug
#315
opened Aug 28, 2019 by
phalasz
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ProTip!
Updated in the last three days: updated:>2024-11-28.