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Automatic changelog compile [ci skip]
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ss13-beebot committed Mar 28, 2024
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17 changes: 17 additions & 0 deletions html/changelog.html
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<div class="commit sansserif">

<h2 class="date">28 March 2024</h2>
<h3 class="author">EvilDragonfiend updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">traitor items inside of a box will now get illegal tech bitflag, but there are some items that won't get it. If you want to make it sure, hover your mouse cursor on the item name in uplink. a tooltip will appear if it has illegal tech or not.</li>
<li class="tweak">roundend report now tells how effectively a traitor used their TC with sales</li>
<li class="refactor">refactored uplink code</li>
<li class="balance">some items (i.e. money case) from uplink are no longer illegal tech. basically suspicious boxes.</li>
</ul>
<h3 class="author">rkz updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">repaths `/turf/open/floor/plasteel` tiles to `/turf/open/floor/iron`, given they are made out of, of course, iron.</li>
Expand All @@ -67,6 +74,16 @@ <h3 class="author">rkz, silicons, Rohesie updated:</h3>
<li class="server">global caching of movespeed modifiers should both save on performance for modifiers that constantly change (sepia stabilized extract)</li>
<li class="bugfix">ignore_slowdown works correctly</li>
</ul>
<h3 class="author">rkz, timothymtorres, Ghommie, MrMelbert, prodirus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cooking Oil damaging mobs now respects that mobs reagent permeability (i.e. clothing BIO damage resistance)</li>
<li class="tweak">upped the damage output by Cooking Oil a tiny bit to account for average crewmembers jumpsuit.</li>
<li class="refactor">Turned deepfriedholder into an element. Deepfrying stuff is no longer ancient code, and is much cleaner.</li>
<li class="bugfix">Deepfrying respects indestructibility, always.</li>
<li class="bugfix">Adding reagents to the Deepfryer will no longer display an attack animation</li>
<li class="bugfix">Adds a check that prevents normally deepfryable/edible items that also can store items inside them from being fried. Should stop weird edge-cases where consuming said item would qdel indestructible items inside.</li>
<li class="code_imp">our file with defined colors looks less terrible</li>
</ul>

<h2 class="date">27 March 2024</h2>
<h3 class="author">EveLed updated:</h3>
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23 changes: 23 additions & 0 deletions html/changelogs/.all_changelog.yml
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Expand Up @@ -42894,6 +42894,16 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: separates xenobread and spiderbread sprites
- rscadd: New bread sprites
2024-03-28:
EvilDragonfiend:
- tweak: traitor items inside of a box will now get illegal tech bitflag, but there
are some items that won't get it. If you want to make it sure, hover your mouse
cursor on the item name in uplink. a tooltip will appear if it has illegal tech
or not.
- tweak: roundend report now tells how effectively a traitor used their TC with
sales
- refactor: refactored uplink code
- balance: some items (i.e. money case) from uplink are no longer illegal tech.
basically suspicious boxes.
rkz:
- code_imp: repaths `/turf/open/floor/plasteel` tiles to `/turf/open/floor/iron`,
given they are made out of, of course, iron.
Expand All @@ -42903,3 +42913,16 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- server: global caching of movespeed modifiers should both save on performance
for modifiers that constantly change (sepia stabilized extract)
- bugfix: ignore_slowdown works correctly
rkz, timothymtorres, Ghommie, MrMelbert, prodirus:
- tweak: Cooking Oil damaging mobs now respects that mobs reagent permeability (i.e.
clothing BIO damage resistance)
- tweak: upped the damage output by Cooking Oil a tiny bit to account for average
crewmembers jumpsuit.
- refactor: Turned deepfriedholder into an element. Deepfrying stuff is no longer
ancient code, and is much cleaner.
- bugfix: Deepfrying respects indestructibility, always.
- bugfix: Adding reagents to the Deepfryer will no longer display an attack animation
- bugfix: Adds a check that prevents normally deepfryable/edible items that also
can store items inside them from being fried. Should stop weird edge-cases where
consuming said item would qdel indestructible items inside.
- code_imp: our file with defined colors looks less terrible
15 changes: 0 additions & 15 deletions html/changelogs/AutoChangeLog-pr-10130.yml

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12 changes: 0 additions & 12 deletions html/changelogs/AutoChangeLog-pr-10147.yml

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