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* Bleeding Update * Changes bleeding effects * Fixes some bleeding issues * Fixes blood calculation * Polishes the hold wounds button * Adds an indicator to how deadly it is * Moves the examine message * Adds cauterisation surgery * Fixes the examine message * Removes the screaming and updates the icons * Update code/controllers/subsystem/early_assets.dm * Fixes de-sword keeping bleed damage when unwielded * Adds in bleeding to the armour readouts * Fixes the examine message * Blood update * Adds some bleed armour to some things that really should have it * Fixes compilation * Uses maths to decrease the bleed rate as your blood pressure lowers, and when your heart stops beating * Merge conflict resolution * Bleeding stuff * Fixes cauterising wounds * Fixes * Bandages disappear when you stop bleeding * Removes bleeding from toy de-sword, adds minor bleeding to toy katana Co-Authored-By: BlueHNT <[email protected]> * Updates how bandaging works, makes bleeding status effect reactive * Nerfs heparin * Fixes mime gun causing bleeding * Reduces the amount of bleed damage caused by cult * Adds a maximum bleed rate * Medical scanners report bleed rate * Restorative nanites now restore blood * Changes how death works * Nukie stims prevent bleeding * Fixes compilation * Syndicate reagents now regenerate blood * Shotgun pellets deal less bleed damage * Fixes blooD calculation * Changes the equation * Updates cauterisation, adds overhead messages to healing items * Update carbon_defense.dm * Fixes blood damage doing nothing * Fixes the player not dying when they have no blood * Fixes some minor bugs with medical items * Unholy water now provides bleed immunity * Update code/__DEFINES/mobs.dm Co-authored-by: EvilDragonfiend <[email protected]> * Update code/modules/mob/living/blood.dm Co-authored-by: EvilDragonfiend <[email protected]> * Adds IPC bleeding and cleans some code up * Fixes IPCs taking infinite damage from no coolant * Status effect merging * Bleed merging and reduces bleed rate of rubbershot * Fixes bleeding status effect having invalid status type * Update blood.dm * Abductor teleporter now heals all wounds * Arglist change that was lost during merge deconflict * Doubles the capacity of bloodbags * Shows compatible blood types on the analyser * Update scanners.dm * Adds compatible to the analyser * Update code/modules/clothing/under/_under.dm * Simplemobs can now cause bleeding with melee attacks * Makes big amounts of blood appear more frequently * Bleed anomaly * Fixes blood anomaly * Blood anomaly properly deletes itself * Reactive armour and bleed anomaly fixes * Ashwalkers will now heal bleeding naturally * fixes golems bleeding for a single tick * Review updates * Stops bleeding while you are lying on operating tables * Fixes people cheesing the anomaly * Fixes erronous bleeding on projectiles * Fixes surgery not always fixing bleeding * Lowers bleeding on glass shards * Reduces bleed damage on non lethal rounds * Update blood.dm * Update code/game/objects/effects/anomalies/anomaly_bleed.dm * Shuffles the player list --------- Co-authored-by: BlueHNT <[email protected]> Co-authored-by: EvilDragonfiend <[email protected]>
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