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Automatic changelog compile [ci skip]
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ss13-beebot committed Mar 16, 2024
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Expand Up @@ -794,42 +794,6 @@ <h3 class="author">Varo (with the help of the good people in discord) updated:</
<li class="tweak">changes the instrument delivery beacon sprite</li>
<li class="tweak">changes the "musician" trait description to be more representative of its actual use.</li>
</ul>

<h2 class="date">13 January 2024</h2>
<h3 class="author">HowToLoLu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">There is now a Unit Test for Icon Smoothing</li>
<li class="bugfix">The following computers are now visible: Bank Machines, Cryopod Console, Old pod terminals, Pandemic 3000s, and Syndicate Droppod computers.</li>
<li class="bugfix">Alien weeds, Alien nodes and Jungle Chasms now appear correctly in the map editor.</li>
<li class="bugfix">The Advanced Camera and Xeno Archeology consoles no longer runtime under certain conditions.</li>
<li class="bugfix">Copper, Bamboo and Clockwork walls/falsewalls have working smoothing values.</li>
<li class="bugfix">Copper falsewalls stay visible when used.</li>
<li class="bugfix">Bamboo falsewalls are now visible.</li>
<li class="bugfix">Resolved a small visual issue on Bamboo and Titanium falsewalls when used.</li>
<li class="bugfix">Clockwork walls now appear smooth when in line of sight</li>
<li class="bugfix">Ash rock walls now actually show up</li>
</ul>
<h3 class="author">PestoVerde322 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Redid the icons for the Crates, Closets and the mulebot</li>
<li class="code_imp">Overhauled the Crates&Locker code for overlays and emissives</li>
<li class="code_imp">Crate climbing times has been re-enabled, now climb time will be different between opened and closed crates!</li>
<li class="refactor">Sorted the icons for the storage icons (crates, backpacks, misc storage...)</li>
<li class="rscadd">Made the name more intuitive for when looking up the Rapid part dispenser and it's bluespace variant</li>
</ul>
<h3 class="author">PowerfulBacon updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Adds in a diagnostic mode to the master controller.</li>
</ul>
<h3 class="author">Rukofamicom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Quick equip belt hotkey now respects the functionality of storage items that can't be opened and will not quickly remove items.</li>
</ul>
<h3 class="author">rkz, Haukeschaumann, Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">refactored and cleaned up electrocute_act proc. Shocking and the like.</li>
<li class="rscadd">Fireman carrying, Piggybacking... basically most forms of buckling/attaching a mob to another mob now propogates shocks. If your buddy gets zapped w/o gloves, you're getting zapped too!</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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