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Automatic changelog compile [ci skip]
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ss13-beebot committed Dec 16, 2023
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Expand Up @@ -904,24 +904,6 @@ <h3 class="author">Impish_Delights updated:</h3>
<li class="code_imp">Removes unneeded proc for automatic shotguns, functionally the same</li>
<li class="code_imp">Retypes bulldog to be a child of shotgun/automatic</li>
</ul>

<h2 class="date">14 October 2023</h2>
<h3 class="author">Impish_Delights updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mosin Obrez! Sawn-off Mosin Nagant; has innate & wild spread, kicks like a mule, and can be fired 1-handed</li>
<li class="tweak">Any saw type item (and plasmacutters) can be used to saw guns short</li>
<li class="tweak">Energy saws can be used as saws now (similar to chainsaws)</li>
<li class="tweak">You cannot add multiple slings to an improvised shotgun, and it shows on examine text now</li>
<li class="balance">Mosin Nagant and Obrez require 2-hands to cycle the bolt (up from 1-hand)</li>
<li class="imageadd">Added icon and in-hand sprites for Mosin Obrez</li>
<li class="refactor">removed redundant sawoff code for shotguns, now part of the parent gun/ballistic item</li>
<li class="code_imp">rewrites some boltaction code to make it less weird for item interactions/attaching bayonets</li>
<li class="code_imp">sawing checks for TOOL_SAW instead of using bespoke items, is an innate ballistic gun function, and is more configurable.</li>
</ul>
<h3 class="author">Penwin0 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Excommunicates can no longer purchase syndicate communication keys or implants</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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