-
-
Notifications
You must be signed in to change notification settings - Fork 682
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Automatic changelog generation for PR #12050 [ci skip]
- Loading branch information
1 parent
695ebd0
commit 5e41605
Showing
1 changed file
with
24 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,24 @@ | ||
author: Rukofamicom | ||
delete-after: true | ||
changes: | ||
- balance: 'Completely overhauled dismemberment and weapon sharpness. Weapons now | ||
have four levels of sharpness: Blunt, Sharp, Dismember and Easy Dismember.' | ||
- balance: Blunt weapons are now only able to cause dismemberment on species that | ||
have the easy dismemberment trait, all of which can easily regenerate or otherwise | ||
slap their dismembered limb back into place. | ||
- balance: Species with the easy dismemberment trait (Skeletons, IPCs, Oozelings) | ||
have a chance equal to the damage received to lose a targetted limb as long | ||
as the limb was already damaged before being struck. | ||
- balance: Ordinary sharp weapons such as knives and surgical tools can only dismember | ||
a dead target. | ||
- balance: Large weapons such as swords, axes and chainsaws are only able to dismember | ||
a limb which has already been fully disabled. This means that it will take at | ||
least three hits with a fire axe to take someone's leg off. | ||
- balance: Bladed energy weapons have a chance equal to their damage to dismember | ||
a targetted limb regardless of how much damage it has taken, in addition to | ||
being guaranteed to dismember a limb that has been fully disabled by damage. | ||
The nightmare's light eater is the only non-energy weapon in this group right | ||
now. | ||
- balance: Mobs cannot be decapitated through the simplified mechanics while they | ||
are fully conscious - they must at minimum be asleep or in crit in order for | ||
dismemberment to apply when targetting someone's head for balance reasons. |