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Fix blindsense - 18 10 23
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DrDuckedGoose committed Oct 17, 2023
1 parent eac732a commit 66601de
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Showing 3 changed files with 2 additions and 2 deletions.
1 change: 1 addition & 0 deletions code/_onclick/hud/fullscreen.dm
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Expand Up @@ -107,6 +107,7 @@

/atom/movable/screen/fullscreen/blind
icon_state = "blackimageoverlay"
render_target = "blind_fullscreen_overlay"
layer = BLIND_LAYER
plane = FULLSCREEN_PLANE

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2 changes: 1 addition & 1 deletion code/_onclick/hud/rendering/plane_master.dm
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Expand Up @@ -271,4 +271,4 @@
remove_filter("glow")
add_filter("glow", 1, list(type = "bloom", threshold = rgb(128, 128, 128), size = 2, offset = 1, alpha = 255))
remove_filter("mask")
add_filter("mask", 2, alpha_mask_filter(render_source = "blind_psychic"))
add_filter("mask", 2, alpha_mask_filter(render_source = "blind_fullscreen_overlay"))
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Expand Up @@ -278,7 +278,6 @@
/atom/movable/screen/fullscreen/blind/psychic
icon_state = "trip"
icon = 'icons/mob/psychic.dmi'
render_target = "blind_psychic"
///The color we return to after going black & back.
var/origin_color = "#111"
///Index for texture setting - Useful if we add more presets
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