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Fixes the rest of the 'random arcade machines' bug (#11028)
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* Used UpdatePaths

Ran UpdatePaths with ```/obj/machinery/computer/arcade : /obj/effect/spawner/randomarcade{@old}```

* Updated the script name to add the PR number

I added it to mine and also added it to the previous script while I was at it.

* Adds a newline to the two scripts

I didn't realize that it was needed and even removed it from the brigtimers script, oopsie. Added them.
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Gilgaxx authored Jun 1, 2024
1 parent 9b4e803 commit 8557a98
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8 changes: 4 additions & 4 deletions _maps/RandomRooms/10x5/sk_rdm046_deltaarcade.dmm

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2 changes: 1 addition & 1 deletion _maps/RandomRuins/SpaceRuins/crashedship.dmm

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4 changes: 2 additions & 2 deletions _maps/RandomRuins/SpaceRuins/spacearcade.dmm

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2 changes: 1 addition & 1 deletion _maps/RuinGeneration/13x17_permabrig.dmm

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2 changes: 1 addition & 1 deletion _maps/map_files/Mining/Lavaland.dmm

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2 changes: 1 addition & 1 deletion _maps/shuttles/arrival/arrival_box.dmm

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Original file line number Diff line number Diff line change
@@ -1 +1,2 @@
/obj/machinery/door_timer : /obj/machinery/status_display/door_timer{@OLD}

1 change: 1 addition & 0 deletions tools/UpdatePaths/Scripts/11028_randomarcade.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
/obj/machinery/computer/arcade : /obj/effect/spawner/randomarcade{@OLD}

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