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Fix blood cultists being able to place structures on survival pods (#…
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…10925)

* Update metals.dm

* Update code/game/objects/items/stacks/sheets/mineral/metals.dm

Co-authored-by: EvilDragonfiend <[email protected]>

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Co-authored-by: EvilDragonfiend <[email protected]>
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XeonMations and EvilDragonfiend authored May 8, 2024
1 parent d2df061 commit 9b9d43d
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/game/objects/items/stacks/sheets/mineral/metals.dm
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@ Metals Sheets
return
var/turf/T = get_turf(user) //we may have moved. adjust as needed...
var/area/A = get_area(user)
if((!is_station_level(T.z) && !is_mining_level(T.z)) || (A && !(A.area_flags & BLOBS_ALLOWED)))
if((!is_station_level(T.z) && !is_mining_level(T.z)) || (A && !(A.area_flags & (BLOBS_ALLOWED | VALID_TERRITORY))))
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
return FALSE
return ..()
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