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New syndie derringer, .38 dart & EMP bullets. Nerfs .38 specialty amm…
…os. (#9811) * Added syndie derringer, uplink entries, and .38 dart bullets * Fix Projectile Embedding, Nerf Hot Shot & Iceblox Drops Iceblox damage from 20 to 15 Drops Hot Shot damage from 20 to 12 Reduces Hot Shot fire stacks from 6 to 2 Allows projectiles to properly spawn & embed shrapnel Shrapnel will qdel when removed (so bullets can't be thrown and reembed) * Added Innate Spread Derringer has 20 innate spread Special weapon weight define added (EX_LIGHT) with value of 0 EX_LIGHT weapons only have 20 additional spread when not wielded/two-handed * Disallows catching of shrapnel Adds TRUE to skipcatch for hitby proc on shrapnel. Adds additional comments. * Removes Embedding Fixes Removes embedding fixes/tweaks Changes moved to different PR * Adds Minimum Spread for Derringer Adds the wild_spread and wild_factor variables to guns, allowing them to set a minimum spread value instead of zero when calculating spread. Defaults to FALSE & 0.25 respectively. Sets wild_spread to TRUE for the derringer, and wild_factor to 0.4 * Tweaks Derringer Spread + Unwield Spread Modifies Derringer Spread stats once again; Innate Spread = 20 --> 18 | Wild Factor = 0.4 --> 0.7 Bonus spread now has a floor based off of the unwielded spread penalty. Added debugging variant of the Derringer (12 shot internal magazine) * Removes Snowflake Weapon Weight define Removes WEAPON_EX_LIGHT = 0 define from combat.dm Manually sets spread_unwielded on the derringer to 30 (up from 20) Spread values now 18 / 48 / 0.7 * Fixes Blistershot Directional Sprites Blistershot .38 rounds now have green bullet tips from ALL 8 directions, instead of just one. * .38 EMP Rounds, Cheaper Ammo Adds .38 'BLK_OUT' cartridges; 8 brute damage, minor EMP effect (0 major, 2 minor range) on impact. (3, 4 for Sniper EMP | 4, 10 for EMP Grenade | 3, 5 for EMP Implant) Reduces price of all ammo types to 1 TC in uplink. Removes 'Thermal Bundle' Adds BLK_OUT, Iceblox, and Hot Shot to uplink. * BLK_OUT Round Code Change Changes their on_hit() to match the on_hit() function of the sniper EMP rounds. * Unruns your Times bluh bluh
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