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Automatic changelog compile [ci skip]
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ss13-beebot committed Aug 4, 2024
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22 changes: 22 additions & 0 deletions html/changelog.html
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Expand Up @@ -67,11 +67,33 @@ <h3 class="author">EvilDragonfiend updated:</h3>
<li class="rscadd">a new turf proc /turf/proc/get_nearby_turf_by_dir(direction). It returns a turf from the turf that is next to from the given direction.</li>
<li class="code_imp">minor change to map template list code</li>
</ul>
<h3 class="author">PowerfulBacon updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Chemical factories now use power instead of matter.</li>
<li class="rscdel">Removes pill presses and patch dispensors.</li>
<li class="tweak">Bottle dispensors no longer produce glass bottles out of nowhere, they now require a bottle to fill.</li>
<li class="bugfix">The plumbing RCD can now print bottle fillers.</li>
<li class="balance">Security winter coat is now stronger than the armour vest for energy, laser, heat, and stamina but weaker against melee and projectiles.</li>
<li class="balance">Security corporate jacket slowdown reduced.</li>
<li class="balance">Security heavy armour vest is now stronger than the armour vest across the board, but has more slowdown.</li>
<li class="balance">Exercising now provides temporary stun resistance.</li>
</ul>
<h3 class="author">rkz, Gandalf2k15, LemonInTheDark, LT3, MrMelbert updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Converts security levels into a subystem. Much more easily debugged and cleaner.</li>
<li class="code_imp">Datumizes individual levels to easily be added or removed</li>
</ul>
<h3 class="author">rkz, Yenwodyah updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">cleaned up buckling checks, reducing edge cases. Documents buckling code.</li>
<li class="balance">removes snowflake code for cyborg buckling. Cyborgs can instantly buckle people on the same tile as them(like obj buckling), but now have the same time to buckle people to things as any other buckling object if buckled from an adjacent tile</li>
</ul>
<h3 class="author">rkz, mothblocks, ZephyrTFA, kubisopplay updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Dead/Catatonic mobs cannot have a split personality anymore.</li>
<li class="bugfix">Resolves issues related to split personality shitcode sending clients to lobby.</li>
<li class="bugfix">updates verbs on login to prevent weird inheritance of verbs</li>
</ul>

<h2 class="date">03 August 2024</h2>
<h3 class="author">mystery3525 updated:</h3>
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21 changes: 21 additions & 0 deletions html/changelogs/.all_changelog.yml
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Expand Up @@ -43779,10 +43779,31 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: a new turf proc /turf/proc/get_nearby_turf_by_dir(direction). It returns
a turf from the turf that is next to from the given direction.
- code_imp: minor change to map template list code
PowerfulBacon:
- balance: Chemical factories now use power instead of matter.
- rscdel: Removes pill presses and patch dispensors.
- tweak: Bottle dispensors no longer produce glass bottles out of nowhere, they
now require a bottle to fill.
- bugfix: The plumbing RCD can now print bottle fillers.
- balance: Security winter coat is now stronger than the armour vest for energy,
laser, heat, and stamina but weaker against melee and projectiles.
- balance: Security corporate jacket slowdown reduced.
- balance: Security heavy armour vest is now stronger than the armour vest across
the board, but has more slowdown.
- balance: Exercising now provides temporary stun resistance.
rkz, Gandalf2k15, LemonInTheDark, LT3, MrMelbert:
- rscadd: Converts security levels into a subystem. Much more easily debugged and
cleaner.
- code_imp: Datumizes individual levels to easily be added or removed
rkz, Yenwodyah:
- code_imp: cleaned up buckling checks, reducing edge cases. Documents buckling
code.
- balance: removes snowflake code for cyborg buckling. Cyborgs can instantly buckle
people on the same tile as them(like obj buckling), but now have the same time
to buckle people to things as any other buckling object if buckled from an adjacent
tile
rkz, mothblocks, ZephyrTFA, kubisopplay:
- tweak: Dead/Catatonic mobs cannot have a split personality anymore.
- bugfix: Resolves issues related to split personality shitcode sending clients
to lobby.
- bugfix: updates verbs on login to prevent weird inheritance of verbs
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