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Automatic changelog compile [ci skip]
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ss13-beebot committed Jul 30, 2024
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46 changes: 46 additions & 0 deletions html/changelog.html
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<div class="commit sansserif">

<h2 class="date">30 July 2024</h2>
<h3 class="author">EvilDragonfiend updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">lighting object sprites now have 4 dir states.</li>
</ul>
<h3 class="author">Geatish updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Gave each shell a size, handheld shells are small (expect for the compact remote which is tiny) the rest are normal size or larger.</li>
<li class="bugfix">You can now press the third button on the controller shell by CTRL-clicking.</li>
<li class="bugfix">The component printer can now be deconstructed and its printing animation now works, it also no longer auto links to the silo.</li>
<li class="bugfix">Printing the compact remote, controller and scanner now gives you the unscrewed variant.</li>
<li class="bugfix">The drone shell now uses the correct sprite</li>
<li class="balance">The server shell now takes only 6 seconds to screw together, rather than 10</li>
</ul>
<h3 class="author">PowerfulBacon updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Made hacking easier across the board by lowering the security areas of some areas and revealing more wires.</li>
<li class="balance">Cutting wires on airlocks is no longer guaranteed to shock you.</li>
</ul>
<h3 class="author">Tsar-Salat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fix boxstation autoname camera directionals</li>
</ul>
<h3 class="author">Varo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Clown and mimes now appear in the correct department (service) in the job preferences menu</li>
</ul>
<h3 class="author">rkz, Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">adds CTF vests, replacing CTF Hardsuits. Same damage reduction & stats.</li>
<li class="code_imp">Any item of clothing can now be given an energy shield, not only hardsuits</li>
</ul>
<h3 class="author">rkz, nightred, Couls. RaveRadbury, Timberpoes, WarlockD, ArcaneMusic, MrMelbert updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">adds temperature regulators to space suits. These are heaters attached to the suit dependent on a battery life. Not significant for humans, but helpful for species that do not do well against the cold.</li>
<li class="rscadd">hardsuit headlights are repairable after being hit by a nightmare's blade. Simply use a lightbulb on a hardsuit helmet</li>
<li class="bugfix">breath air exhaled from carbons lungs matches the mobs bodytemperature</li>
<li class="bugfix">Carbon hugging is now functional. It previously had the giver of the hug GAIN heat when hugging a colder person, instead of the other way around. Hugs were harmful!</li>
</ul>
<h3 class="author">rkz, ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">limits calls or changes to obj_integrity var, all must be made through getters or setters</li>
</ul>
<h3 class="author">rkz, rohesie, tralezab, dwasint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now see if a limb is disabled through checkhealth (HUD, healthanalyzer, ghostscan)</li>
<li class="tweak">being limbless while flying will never apply the limbless slowdown (because you are movin just fine, right?)</li>
<li class="bugfix">minor stamina fixes in the way it is applied & healed</li>
<li class="code_imp">kills a lot of unecessary limb updating</li>
<li class="code_imp">makes Limb removal & disabling event-based. Extricate it from update_mobility</li>
</ul>

<h2 class="date">29 July 2024</h2>
<h3 class="author">spockye updated:</h3>
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43 changes: 43 additions & 0 deletions html/changelogs/.all_changelog.yml
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spockye:
- bugfix: adds missing wall to metastation
2024-07-30:
EvilDragonfiend:
- imageadd: lighting object sprites now have 4 dir states.
Geatish:
- balance: Gave each shell a size, handheld shells are small (expect for the compact
remote which is tiny) the rest are normal size or larger.
- bugfix: You can now press the third button on the controller shell by CTRL-clicking.
- bugfix: The component printer can now be deconstructed and its printing animation
now works, it also no longer auto links to the silo.
- bugfix: Printing the compact remote, controller and scanner now gives you the
unscrewed variant.
- bugfix: The drone shell now uses the correct sprite
- balance: The server shell now takes only 6 seconds to screw together, rather than
10
PowerfulBacon:
- balance: Made hacking easier across the board by lowering the security areas of
some areas and revealing more wires.
- balance: Cutting wires on airlocks is no longer guaranteed to shock you.
Tsar-Salat:
- bugfix: fix boxstation autoname camera directionals
Varo:
- bugfix: Clown and mimes now appear in the correct department (service) in the
job preferences menu
rkz, Thunder12345:
- rscadd: adds CTF vests, replacing CTF Hardsuits. Same damage reduction & stats.
- code_imp: Any item of clothing can now be given an energy shield, not only hardsuits
rkz, nightred, Couls. RaveRadbury, Timberpoes, WarlockD, ArcaneMusic, MrMelbert:
- rscadd: adds temperature regulators to space suits. These are heaters attached
to the suit dependent on a battery life. Not significant for humans, but helpful
for species that do not do well against the cold.
- rscadd: hardsuit headlights are repairable after being hit by a nightmare's blade.
Simply use a lightbulb on a hardsuit helmet
- bugfix: breath air exhaled from carbons lungs matches the mobs bodytemperature
- bugfix: Carbon hugging is now functional. It previously had the giver of the hug
GAIN heat when hugging a colder person, instead of the other way around. Hugs
were harmful!
rkz, ninjanomnom:
- code_imp: limits calls or changes to obj_integrity var, all must be made through
getters or setters
rkz, rohesie, tralezab, dwasint:
- rscadd: You can now see if a limb is disabled through checkhealth (HUD, healthanalyzer,
ghostscan)
- tweak: being limbless while flying will never apply the limbless slowdown (because
you are movin just fine, right?)
- bugfix: minor stamina fixes in the way it is applied & healed
- code_imp: kills a lot of unecessary limb updating
- code_imp: makes Limb removal & disabling event-based. Extricate it from update_mobility
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