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Automatic changelog compile [ci skip]
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ss13-beebot committed Apr 13, 2024
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Expand Up @@ -767,27 +767,6 @@ <h3 class="author">MarkusLarsson421 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes power hungry trait description.</li>
</ul>

<h2 class="date">10 February 2024</h2>
<h3 class="author">Dakae Reds88 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes an exploit related to imperfect mutation toxin</li>
<li class="tweak">Imperfect Mutation Toxin no longer instantly transforms the user upon processing</li>
</ul>
<h3 class="author">Haliris updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Venus human trap cannot pull anything anymore.</li>
<li class="balance">Venus human trap will now lose HP for every second they spend off vines, while healing slowly within them.</li>
</ul>
<h3 class="author">itsmeow updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a backstory selection system for Traitors, allowing easier determination of the roleplay motivations behind a traitor.</li>
<li class="code_imp">Cleaned up traitor objective generation and split AI vs human traitors into their own files.</li>
<li class="tweak">Changed how murderbone is determined for traitors. It no longer depends directly on your objectives, but instead informs your objectives. As a consequence, lowered the 'base' probability to match the previous overall probability.</li>
<li class="bugfix">Fixes a bug from when soft-tracked objectives were added, it accidentally lowered the rate of murderbone traitors. This has been corrected.</li>
<li class="rscadd">Enabled the 'neutral' theme for emagged ModPCs, for use by non-syndicate traitors.</li>
<li class="admin">Added traitor faction and backstory display to Traitor Panel. Added logging for faction/backstory selection.</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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