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Automatic changelog compile [ci skip]
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ss13-beebot committed Nov 19, 2023
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Expand Up @@ -971,30 +971,6 @@ <h3 class="author">itsmeow updated:</h3>
<li class="tweak">Fixed SHIT IS FUCK turfs in explo generation, improved debugging message so the root cause can be identified.</li>
<li class="bugfix">Fixed large baseturf lists from Z-Clear not clearing baseturfs.</li>
</ul>

<h2 class="date">17 September 2023</h2>
<h3 class="author">Absolucy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a compile error with BYOND 515.</li>
</ul>
<h3 class="author">Absolucy, Pirill, Aramix updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Almost completely reworked holoparasites.</li>
<li class="rscadd">New holoparasite major ability, Dextrous, which allows the holoparasite to hold and use items, in additional to having a single internal storage slot. However, Dextrous holoparasites have limitations on being able to use guns or two-handed weapons, and they rely on weapons in order to do notable damage, as their punches are weak.</li>
<li class="rscadd">New holoparasite minor ability, Telepathy. It's exactly what it says on the tin.</li>
<li class="rscadd">New holoparasite minor ability, Babeltongue. It allows your holoparasite (only the holopara, not the summoner) to both speak and understand all languages, akin to a pAI with the universal translator, or the curator.</li>
<li class="rscadd">New holoparasite minor ability, Radio Noise. It allows your holoparasite (only the holopara, not the summoner) to hear most radio channels (except Centcom and Syndicate).</li>
<li class="rscadd">Added stat thresholds for many holoparasite abilities.</li>
<li class="rscadd">Reworked the melee/ranged system for holoparasites into a 'weapons' system, with 3 main weapons being offered for them: Punch, Ranged, and Bladed.</li>
<li class="tweak">You can now only see the name of a holoparasite whenever the summoner takes recoil damage if the holoparasite taking damage can actually be seen within range of the summoner.</li>
<li class="tweak">Brute and burn damage absorbed by holoparasites now transfer 'properly' to the summoner, rather than all damage being transformed into brute.</li>
<li class="tweak">The movement speed of holoparasites is now affected by their Speed stat.</li>
<li class="rscdel">Removed requiem holoparasites. As with stand arrows, they were nigh-unobtainable anyways, and there was literally only one requiem ability left in the code.</li>
</ul>
<h3 class="author">PowerfulBacon updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Looking at the protection stats of armour will now compare it to what you are wearing</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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