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Automatic changelog compile [ci skip]
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ss13-beebot committed Mar 14, 2024
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Expand Up @@ -797,26 +797,6 @@ <h3 class="author">rkz, Haukeschaumann, Skoglol updated:</h3>
<li class="refactor">refactored and cleaned up electrocute_act proc. Shocking and the like.</li>
<li class="rscadd">Fireman carrying, Piggybacking... basically most forms of buckling/attaching a mob to another mob now propogates shocks. If your buddy gets zapped w/o gloves, you're getting zapped too!</li>
</ul>

<h2 class="date">11 January 2024</h2>
<h3 class="author">HowToLoLu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes a bug where Gas Miners could effectively halt Auxmos</li>
<li class="bugfix">A few things no longer unnecessarily update turf adjacency</li>
</ul>
<h3 class="author">Miliviu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed being able to get infinite glass and wires disassembling Disco Tiles</li>
</ul>
<h3 class="author">Rukofamicom updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed the indicator that determines whether or not events were triggered "randomly" to prevent confusion and harassment of administrative staff moving forward. All event triggers will share the same message regardless of whether they were triggered by the random event system, an admin or dynamic.</li>
</ul>
<h3 class="author">rkz, TemporalOroboros, Cowbin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes cyborgs being unable to refill from loose stacks</li>
<li class="code_imp">removes redundant cyborg typepaths</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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