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Automatic changelog compile [ci skip]
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ss13-beebot committed May 10, 2024
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11 changes: 11 additions & 0 deletions html/changelog.html
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<div class="commit sansserif">

<h2 class="date">10 May 2024</h2>
<h3 class="author">rkz, Qustinnus, AnturK, TiviPlus, ShizCalev, MrMelbert, LemonInTheDark, ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">gunlight component</li>
<li class="refactor">refactored energy guns to have valid inhands</li>
<li class="rscadd">adds automated handling for inhand and worn energy guns</li>
<li class="bugfix">addresses possible runtime when qdeleting self-recharging guns with attached bayonets</li>
<li class="rscadd">new minigunlight sprite for mini e_guns like the PTSD</li>
<li class="code_imp">splits toggleable sec helmets into their own subtype to reduce snowflake code</li>
</ul>

<h2 class="date">08 May 2024</h2>
<h3 class="author">DrDuckedGoose updated:</h3>
<ul class="changes bgimages16">
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10 changes: 10 additions & 0 deletions html/changelogs/.all_changelog.yml
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is directly affected by environmental factors and projectiles.
- rscadd: All species will now receive temperature HUD alerts before receiving damage.
- balance: recalculates burn damage based on overall temperature
2024-05-10:
rkz, Qustinnus, AnturK, TiviPlus, ShizCalev, MrMelbert, LemonInTheDark, ghommie:
- code_imp: gunlight component
- refactor: refactored energy guns to have valid inhands
- rscadd: adds automated handling for inhand and worn energy guns
- bugfix: addresses possible runtime when qdeleting self-recharging guns with attached
bayonets
- rscadd: new minigunlight sprite for mini e_guns like the PTSD
- code_imp: splits toggleable sec helmets into their own subtype to reduce snowflake
code
11 changes: 0 additions & 11 deletions html/changelogs/AutoChangeLog-pr-10804.yml

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