Replaces inconsistent implementations of the square root of 2 #10070
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About The Pull Request
in the code, the define SQRT_TWO was used at one place to approximate the square root of 2. At another place, the value was written directly. this PR replaces these inconsistent implementations with the inbuilt proc sqrt(2), which constant folds to 1.4142135.
Although this is not a port, this PR does the same thing as tgstation/tgstation#72913, which is listed in the "Things to Port" project: https://github.com/BeeStation/BeeStation-Hornet/projects/2#card-88347615
Why It's Good For The Game
using sqrt(2) is more readable and concise than a magic number or an obsolete define, and the computational cost is not increased.
Testing Photographs and Procedure
Screenshots&Videos
sqrt2proof.mov
According to approximate timing, the diagonal movement took about 1.4 times longer than the straight movement, which matches the expected value of sqrt(2).
Changelog
🆑
code: Square root of 2 is now only written as sqrt(2) in the code
/:cl: