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Fixes VHT vine beams remaining indefinitely #10186

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merged 1 commit into from
Nov 24, 2023

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Tsar-Salat
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@Tsar-Salat Tsar-Salat commented Nov 16, 2023

About The Pull Request

closes #10185

Title

Why It's Good For The Game

There have been reported instances of Venus Human Traps vine beams not disappearing when they should.

This should address most of those circumstances in a very simple fashion. It's expected behavior that no beams exist if the mob is destroyed, so I expect no edge-cases to result from this.

Testing Photographs and Procedure

Screenshots&Videos

Deleting the mob in the middle of grabbing seemed like a good way to force the issue to occur, if my fix was insufficient

dreamseeker_ZIHvq96cCz.mp4

I had mass effect on in the background lmao

Changelog

🆑 rkz
fix: fixed Venus Human Traps vine beams not disappearing after successfully (or unsuccessfully) grabbing a mob
/:cl:

@Rukofamicom
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Rukofamicom commented Nov 17, 2023

Had similar issues with beams during Halloween event, will dig up the code which fixed it there and make suggestions soon™️

@PowerfulBacon PowerfulBacon added this pull request to the merge queue Nov 24, 2023
Merged via the queue into BeeStation:master with commit b5f4358 Nov 24, 2023
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[Bug]: Vines from VHTs/flower buds sometimes fail to delete
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