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Floor Resprite - The Sequel [MDB IGNORE] #10276
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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itsmeow
reviewed
Jan 13, 2024
itsmeow
changed the title
Floor Resprite - The Sequel
Floor Resprite - The Sequel [MDB IGNORE]
Jan 13, 2024
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
meta has merge conflict markers |
PestoVerde322
approved these changes
Jan 15, 2024
idk what happened, but it's ready |
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About The Pull Request
I have come atone for my sins, and in reverence I offer this tribute.
Last year on October 31st, I tried to resprite our floors, unfortunately, I didn't do a very good job. However, 12+ months later paired with more experience, I am trying again to resprite our floors. This attempt features a little more spriting experience, and general 'study' for the task at hand.
Additionally, I have included some other changes to turfs, mostly floors, that complement these changes, such as-
Why It's Good For The Game
Floors currently look bad and make me unenthusiastic to play the game. Improving the floor sprite should motivate myself and others.
Testing Photographs and Procedure
Screenshots&Videos
Beauty Shots
Tile Damage
Minor Feature Showcase
Changelog
🆑
tweak: Resprites the majority of
floors.dmi
remove: Removes the majority of floor damage icons
remove: Remove floor anti-slip alternates
add: Add overlays and variables for non-slip floors
add: Adds procedural visual damage to floors
add: Add area & turf dependant 'grime'
tweak: Improve open turf variant system
tweak: Changes all mapping occurrences of old broken tiles
tweak: Change all occurrences of non-slip floor tiles to new system
tweak: Re-maps some areas to better match the new tile appearances
tweak: Resprites decals to match new flooring
/:cl: