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Adds gene complexity to botany #10424
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Need TGUI interface for complexity
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The proc doesn't do early return 0
What traits where you planning on adding complexity too? |
you can check in the changed files but currently (and probably not final, need more input from people):
|
Non github discussion would probably be best, my initial thoughts are that parental growth should not be complex as it is almost a prerequisite for doing botany, and that liquid content and gaseous composition should be added |
converting to draft until I feel it is properly balanced |
I feel like this system would be too punishing to harmless botany players to be of benefit. A completely different nerf would be needed for overproduced weaponised plants |
About The Pull Request
Adds gene complexity, certain genes will add complexity to the plant, which will reduce from the total yield
Why It's Good For The Game
certain traits are very powerful and I believe should be nerfed in their mass-producibility, the exact numbers of this however are still a work in progress
Testing Photographs and Procedure
Screenshots&Videos
Unmodified plant:
Modified plant:
Changelog
🆑
balance: Gene Complexity in botany
add: Certain trait genes in botany will have a complexity value
add: Every level of complexity a plant has, will reduce its yield by 1
/:cl: