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Wounds Atomization: repairing clothes #10782
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PowerfulBacon
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Priority: High
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A long-term strategic development. PRs completed for issues with this tag will be high-priority.
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Mar 21, 2024
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Rukofamicom
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Labels
Balance/Rebalance
Feature
Priority: High
Strategic Milestone
A long-term strategic development. PRs completed for issues with this tag will be high-priority.
Testmerge Passed
Seemed fine in testmerge
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Ports:
About The Pull Request
Ports the changes wounds made to clothing.
Clothing is now repairable using cloth or (GENERALLY) any medium the clothing is made of. Touches some of the logic surrounding clothes eating, attacking and the like to make this possible.
Why It's Good For The Game
Bacon said wounds was a milestone.
The pr atomizes a large chunk of wounds, which should save like... 40 minutes for the person who actually ports wounds.
Testing Photographs and Procedure
Screenshots&Videos
dreamseeker_it7TESdO5M.mp4
Changelog
🆑 rkz, Fikou, Kapu, Ryll/Shaps, ShizCalev
add: repair damaged clothes using cloth or its respective medium.
balance: catastrophically damaged clothes will no longer send active sensors.
/:cl: