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Wounds Atomization: Personalized Combat messages #10970
Wounds Atomization: Personalized Combat messages #10970
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@@ -112,6 +112,43 @@ | |||
playsound(get_turf(src), I.get_dismember_sound(), 80, 1) | |||
return TRUE //successful attack | |||
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/mob/living/carbon/send_item_attack_message(obj/item/I, mob/living/user, hit_area, obj/item/bodypart/hit_bodypart) |
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Wounds content
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About The Pull Request
This is a PR porting tg's personalized combat messages, essentially attack messages like "Attacker bludgeoned Receiver in the head with a Fireaxe!" only appear to surrounding spectating parties. What the Attacker sees is "You bludgeon Receiver's head with a fireaxe!" and etcetera for Receivers message.
This is applied to all items that had a unique attack message, simplemob attacks, and all help, harm, disarm intent messages.
Includes the framework for the combat messages that show when you inflict wound of varying intensity on other carbons.
Ports:
Partial Port:
Why It's Good For The Game
Wounds atomization, less message spam.
Testing Photographs and Procedure
Screenshots&Videos
Changelog
🆑 rkz, Ryll/Shaps, KingofKosmos, Ghommie
add: personalized combat messages. Expect much more "you attack player" than "playername attacks player"
/:cl: