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Ports cogbars from TG #11120
Ports cogbars from TG #11120
Conversation
coggers!!! |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Planning to TM this later today. |
Bugs found during TM:
|
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
1 similar comment
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
I don't see any particular further issues in testing. |
About The Pull Request
"Cog Progressbars" are basically a notification that someone is doing a noticeable do_after, that other players are able to see.
Examples being(nonexhaustive):
Examples that, explicitly, others CANNOT see:
Ports:
Why It's Good For The Game
There is currently ZERO actual visual feedback that someone is preforming a do_after progressbar, even when it would make sense that they are. No, a
to_chat
does not count.This should provide a simple way to display to others that someone is interacting with something, with an easy way to blacklist stuff that shouldn't be as obvious
Testing Photographs and Procedure
Screenshots&Videos
Terribly edited, but it shows a few uses
iPuhoTqvbc.1.mp4
Changelog
🆑 rkz, jlsnow301, Jacquerel, Mothblocks
add: adds cogbars, a way for players to see others preforming actions
refactor: refactored CPR. You no longer have to click the patient for every pump. The action will repeat, slowly at first until gaining enough speed when your character starts getting in-tune with the Beegee's song.
refactor: refactored the way progressbars display on very large mobs, now they will be centre'd like expected
refactor: do_afters and numerous timed_action_flags
fix: npcs do not make progressbars, saves processing
/:cl: