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Ports mech fixes part 2 #11149
Ports mech fixes part 2 #11149
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@@ -292,6 +292,6 @@ | |||
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/mob/living/simple_animal/hostile/syndicate/mecha_pilot/Goto(target, delay, minimum_distance) | |||
if(mecha) | |||
SSmove_manager.move_to(mecha, target, minimum_distance, mecha.movedelay * mecha.step_multiplier) | |||
SSmove_manager.move_to(mecha, target, minimum_distance, mecha.movedelay) |
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The only real remaining use case of step_multiplier after the previous pr.
Gonna test that simple mobs respect the vehicles movement delay with the multiplier removed. That's really my only worry in this pr.
Player mobs driving mechs seems completely fine
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About The Pull Request
Part 2 of mech fixes.
This is collection of PRs from TG, intending to get Beestation mech code up to about 2022 TG standards. The purpose of this is to make it as simple as possible to convert our HTML mechcode to TGUI. Most of these PRs are refactors, but there are an additional few that are fixes.
Ports:
TODO
Add testing for:
Why It's Good For The Game
We are now one PR away from TGUI mechs.
The refactors are important, and the fixes are substantial for Savannah Ivanov
Testing Photographs and Procedure
Screenshots&Videos
Medical mecha
dreamseeker_kXZRMLFmnU.mp4
Changelog
🆑 rkz, TiviPlus, TemporalOroboros, Timberpoes, MLGTASTICa
refactor: refactors mech initialization
refactor: refactors medical mech tools
code: adds lazylist support for vehicle occupants
fix: Phazons no longer can exponentially increase speed by phasing through certain things...
/:cl: