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Improved Syndicate Lavaland Outpost #11166
Improved Syndicate Lavaland Outpost #11166
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I think this will reward the station instead of them by research... |
Probably... Is that big of an issue? Once the PR is merged I might try to make a subtype which prevents all discovery related things. |
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missing pipe, unfitting white tile
missing outlet
new kitchen seems a little weird. dont really like the table here, and the lack of flooring under. also, mabye add some wooden borders around the wood?
a lot of wall decals around. intentional?
something seems to be wrong with the stairs
move up the layer of the railing
something seems wrong with the decalling under the closets
turrets target the pet. update its faction if your keeping it!
it shouldnt affect the stations research points :p
the syndicate wouldnt help the station
All PRs should be treated as final with no follow-ups expected, regardless of trust and/or history. If this PR causes a problem that needs to be addressed, it should be included as part of this PR |
I meant once the Xenoarch PR is merged. Making additions to their code would require me to make a fork of their code and deal with any up coming issues, so I wait until the Xenoarch PR is merged and try to add the additions myself to this PR then. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Where Xenoarch? |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This PR has been marked as stale due to being in an unmergable state for 7 days. Please resolve any conflicts and add testing evidence, then contact a project maintainer to have the stale label removed. |
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Don't forget to rename the virology area since it isn't virology anymore.
None of these changes constitute any real balance change for the capabilities of the outpost against intruders: |
About The Pull Request
I think it looks better and it also replaces the old almost removed virology with a new recently reworked field.
The autolathes are placeholders until #10906 is finished and merged. Do not merge it until then.Destroyed Xenoarch to look rundown and without any of the fancy computers and such, it can still be used to learn current day Xenoarch.
Why It's Good For The Game
Allows people to learn and try out this new field in relative peace and quiet.
The atmospherics changes will help fixing stuff such as when a fire bomb is tested in the chemistry grenade testing room.
Testing Photographs and Procedure
Screenshots&Videos
I'll playtest it some other day. I want feedback for these balance changes and such first.
Changelog
🆑
add: (Syndicate Outpost) Added a Xenoarch section.
del: (Syndicate Outpost) Removed Virology section.
tweak: (Syndicate Outpost) Added a hacked autolathe.
tweak: (Syndicate Outpost) Repositioned a few turrets.
tweak: (Syndicate Outpost) Added an atmosfan, full toolbelt and a heater.
fix: (Syndicate Outpost) Added some buffer walls to prevent turrets from shooting inwards through the station.
tweak: (Syndicate Outpost) Added another minor maintenance hallway.
tweak: (Syndicate Outpost) Minor tweaks all around.
tweak: (Syndicate Outpost) Expanded the bar and added an additional entrance.
tweak: (Syndicate Outpost) Did a bunch of decal work.
tweak: (Syndicate Outpost) Added a disposals input chute for the testing range.
fix: (Syndicate Outpost) Changed the atmos gas chambers to be filled with the respective gas on round start (O2, N2, Plasma).
fix: (Syndicate Outpost) Fixed so that the kitchen can actually cook food now.
fix: (Syndicate Outpost) Changed air distro to use layer 2 instead of 3.
/:cl: