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Bluespace cannon update #11286
Bluespace cannon update #11286
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Roughly how many shots can be fired in a full charge and can it be expanded? |
you need full charge to shoot once, can't be expanded |
Pretty please? Let us connect additional SMES to it directly or such! Edit: Will adding more power output charge it faster perhaps? Such as four upgraded fully charged SMES set to max output. |
more power means faster charging yes, even currently there is no charge speed limit |
If it ends up being abused regularly this is something that can be added later. |
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The only thing I'd suggest,, but not worth blocking over is that the sparks at the target location be blue instead of normal sparks.
unknown_2024.08.15-14.46.mp4 |
I trust ruko's review of the code |
About The Pull Request
might also change the laser to use particles in the future
Why It's Good For The Game
BSA using APC in the area doesn't make sense for such a big gun
big gun like that wouldn't be silent when shooting
more vfx and sfx good
Testing Photographs and Procedure
Screenshots&Videos
output.mp4
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
add: BSA now has a windup with sparks on target location
add: BSA now has integrated battery and is powered with a cable attached to the end of BSA
add: BSA shows amount of charge in quarters on the capacitor part of the BSA
balance: BSA requires 5MW to shoot
soundadd: BSA now makes a sound when winding up and shooting
soundadd: BSA makes a sound on quarters charged with unique one on full charge
/:cl: