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Lets nukies buy the Chameleon kit #11348
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honestly why not
It should be a balance change and not a tweak. |
I have a favorite lone-op loadout: It's taking CQC, an emag and some C4. Sound's like great fun for the crew right? It isn't. That's why the last part isn't true. I actually close out by seting the nuke for ten minutes and then go as loud as possible while keeping the disk on myself and throwing an active pinpointer outside the vault. Crew has to chase and fight me to get the disk back and the nuke timer lasts long enough to make it an actually engaging challenge. I fully understand why nukies intentionally do not have chameleon enabled and it is a bad idea to make this strategy any easier than it currently is - if it isn't coupled with a strong desire to make the game more fun for the crew, it is just unfair and extremely unfun outright due to the nature of successful stealth operatives nearly always ending the round before anyone could even react or know they are there. This is not a good idea. 🔑 |
I will say that if the minimum nuke timer was increased significantly I'd be okay with this. If crew actually had time to react to and do something about successful stealth ops, I'd be a lot more okay with enabling them. Successful stealth becomes a significant upper hand and puts crew on a serious timer instead of a nearly guaranteed win with no actual antag interactions. This feels like an out of scope request for this PR and something to be discussed separately though (and probably good for the game in general since fully stealthy ops are not really fun regardless of chameleon) |
Ruko essay comment received, not gonna even bother reading it |
About The Pull Request
See title
Why It's Good For The Game
War mode isnt the only nukies gameplay, stealthies exist and are fun too
Testing Photographs and Procedure
Screenshots&Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
tweak: Nukies can buy the Chameleon Kit now
/:cl: