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Pacifies all pets spawned by Xenobiology's Stabilized Gold #11350
Pacifies all pets spawned by Xenobiology's Stabilized Gold #11350
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should ideally solve #11328 too (testing evidence shows so) while keeping code/mechanic changes local to stabilized gold and without modifying |
why don't you just give them pacifist trait? |
did not come to mind to use it |
applied my last observations and had to handle a particular case of parrots being able to just change their |
code/modules/research/xenobiology/crossbreeding/_status_effects.dm
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As (I would like to imagine) the primary abuser of this bullshit, please hit burning yellow next. |
About The Pull Request
for all I can tell, the pet spawned by stabilized gold should be a pacifist
the pseudo-immortality is biggest argument in this sense
it's still a good question why there are hostile animals in friendly paths and why they have the FRIENDLY_SPAWN tag despite their attacks (perhaps referring to their default AI rather than capacity to harm, which is kind of an edge case considering sentience)
Why It's Good For The Game
Fixes: #11328
you can no longer have stabilized gold pets that can bite and poison you then come back each time you kill them
though they can still ventcrawl, pull and strip
took this route rather than removing the snake and lizard from the pool outright because:
Testing Photographs and Procedure
Screenshots&Videos
pacifytesting2.mp4
Changelog
🆑 Aramix
tweak: pacified all pets spawned by Xenobiology's Stabilized Gold
/:cl: