Fixes runtimes when eminances are damaged #11351
Merged
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About The Pull Request
The issue:
Any time an eminence takes damage, it creates a runtime while updating its health. This Just today we saw a massive amount (10000+) of this runtime produced during a single round, which shows that it can be problematic (still have yet to recreate whatever happened to cause such rapid health hud updates, which is just as concerning as this)
Why It's Good For The Game
Less runtimes = smoother running code = better game.
Testing Photographs and Procedure
Screenshots&Videos
Changelog
🆑
fix: Eminences no longer attempt to update a non-existent health hud
code: Changed a few stack traces in hud code to crashes for less obfuscated runtimes
/:cl: