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Fixes runtimes when eminances are damaged #11351

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merged 3 commits into from
Aug 25, 2024

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HowToLoLu
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About The Pull Request

The issue:
image

Any time an eminence takes damage, it creates a runtime while updating its health. This Just today we saw a massive amount (10000+) of this runtime produced during a single round, which shows that it can be problematic (still have yet to recreate whatever happened to cause such rapid health hud updates, which is just as concerning as this)

Why It's Good For The Game

Less runtimes = smoother running code = better game.

Testing Photographs and Procedure

Screenshots&Videos

image

Changelog

🆑
fix: Eminences no longer attempt to update a non-existent health hud
code: Changed a few stack traces in hud code to crashes for less obfuscated runtimes
/:cl:

@Rukofamicom Rukofamicom added this pull request to the merge queue Aug 25, 2024
Merged via the queue into BeeStation:master with commit 227957d Aug 25, 2024
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3 participants