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Major ModPC Refactor: Mainboards and Componentized Logic #11371
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TGUI-Changes
Contains changes to TGUI. Make sure its up to date with TGUI 4.0
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Aug 25, 2024
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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TGUI-Changes
Contains changes to TGUI. Make sure its up to date with TGUI 4.0
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About The Pull Request
Adds the mainboard intermediary object which holds all the PC components like CPU and hard drives. That mainboard is then inside of the modular computer item for Laptops, Tablets, and PDAs, and the modular computer machine for consoles and such.
While I am at it I might as well make it into a component, that's why I need a bunch of new signals to be available so AIs and Cyborgs can participate in the fun.
Mandatory prerequisites:
Todo:
Why It's Good For The Game
Moving pretty much all the code away from
/obj/item/modular_comptuer/cpu
seems like a really good idea and gives us more flexibility to have ModPCs be usable for much more different use-cases (research into /mob ModPCs still in progress)Turning ModPCs into components allows us to have more flexible code
Testing Photographs and Procedure
Screenshots&Videos
Changelog
🆑
add: ModPC mainboards
refactor: Refactors ModPCs to use an intermediary object, mainboard, to store all the logic instead of a subtype
refactor: Adding ModPC logic is now componentized
/:cl: