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Rare Ruko mining buff spotted! #11413
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The balance implications of this PR are negligible, but it didn't feel right not to include the tag. |
the rare ruko port I guess my only question, does it work on echo or spaceruins, where miners might use it outside of lavaland? |
If it doesn't I'll be more than a little disappointed that those turfs aren't part of |
Yep works on both. |
Alright, this should be considered in its final state now. |
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Seems fine by my mobile review
About The Pull Request
Ports the concussive gauntlets from TG!
Standaridizes the capacity values of PKA modkits! All modkits will now take up either 0%, 25% or 50% mod capacity so that an a clean 100% is always possible.
Basic damage mods have had their damage increase halved, this was overlooked in Overall reverses lavaland powercreep #8067 where everything on lavaland had its HP halved, and miners had all of their weapon damages halved.
Cleans up AoE modkit code. A maximum of any two AoE modkits may be installed at any point in time, with no regard for the fact that turf AoE modkits don't have a stacking effect (this should be apparent to players)
AoE damage modkits now do 40% damage per mod, up to a maximum of 80% of the weapon's original damage. This is a substantial increase from the inconsistent 20% or 25% depending on which AoE damage mod was being used, but has an upper limit to ensure the mods do not enable full damage within an AoE.
Mod0ifies the tumor shard so that it polls ghosts in the event the original player is not present to be revived.
Removes the slight RNG from gibtonite fuses to make the risk/reward from deactivating gibtonite more worthwhile.
Cleans up variable names to make more sense across the kinetic accelerator file in general.
Expands explorer webbing to be able to hold more mining tools. Namely it can now hold a shovel, their survival knife (instead of a kitchen knife), Emergency oxygen tank, kinetic accelerator, and plasma cutter.
Why It's Good For The Game
Concussive gauntlets are just an outright better reward than the diamond pickaxe, one of the final remaining rolls that could be potentially useless for the people scouring the planet for treasures. They function on par with a sonic jackhammer, but work even while your hands are empty or filled with something else (such as a kinetic crusher!).
Modkit capacity has bothered me for a long time because achieving 100% capacity was almost never possible. The changes do present a slight uptick in maximum power for miners, but the adjustments have carefully worked around the traitor item and will have negligible impact on the game outside of the largely isolated PvE content on lavaland. This does also mean miners have been slightly buffed against blobs, however.
And finally, there was a recent complaint (and others in the past) about lavaland elites that don't want to stick around and be subservient to the player which fought them. By polling ghosts for a candidate after the fight we maximize the chances for a miner to receive a new companion.
Most of the other changes were just motivated by cleaning up code, and I noticed the damage mod seemed abnormally high and investigated. Fixing that damage value is critical to the overall buffs I have provided to the PKA.
Testing Photographs and Procedure
Mod capacity working as expected
Doesn't work on station:
Works fine on lavaland
Drone modding is good:
Changelog
🆑 Rukofamicom, Fikou
add: Concussive gauntlets have arrived! Shaft miners will find that the diamond pickaxe can no longer be found in tendril chests, and instead they may find concussive gauntlets!
tweak: Tumor shards will now poll ghosts for control of lavaland elites if the original player has left the body. There is still no guarantee of having a new pet if alternatives are not available.
tweak: Gibtonite fuses are no longer variable so that miners with good timing are more consistently rewarded for risking life and limb to try and defuse it.
balance: PKA modkits have been standardized to cost either 0%, 25%, or 50% capacity. This means it is now possible to utilize 100% of the weapon's potential and up to four impactful mods may now be installed!
balance: PKA modkits that do AoE damage have had their power doubled, but still have an upper limit of 80% normal power. It is now far more practical to install AoE damage mods, but will still weaken the power of the weapon overall in exchange for versatility.
balance: Damage increasing modkits have had their power halved. This was overlooked during the major lavaland rebalance that halved the HP of all fauna and halved the damage of mining tools. Damage modkits are supposed to increase damage by 25% of base power, not 50%.
tweak: All modkits are now compatible with mine bots, and the special cooldown reduction mod has been removed since the normal cooldown mod works on them now. Mine bots have the same capacity for mods as a PKA.
tweak: Explorer webbing can now hold additional mining tools and items: shovel, survival knife, emergency oxygen tank, PKA and plasma cutters. It can no longer hold kitchen knives.
code: Cleaned up some variable names and unnecessary code within the kinetic_accelerator file.
/:cl: