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Kapulimbs Parity Pt. 2: Leg Layering #11420
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This PR has been marked as stale due to being in an unmergable state for 7 days. Please resolve any conflicts and add testing evidence, then contact a project maintainer to have the stale label removed. |
About The Pull Request
Leg layering is broken. This fixes it.
Ports:
Why It's Good For The Game
Its stupid and very convoluted, effectively a BYOND issue more than a SS13 issue.
This sums it up nicely.
tgstation/tgstation#20603
Yes limbs have been fucked for going on almost a decade. (ours have been just been ultra-fucked for a quarter of a decade)
Testing Photographs and Procedure
Screenshots&Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 rkz, GoldenAlpharex, ChungusGamer666, MrSamu99
refactor: refactored the ways legs rendered ontop of eachother when facing WEST|EAST, to resolve a layering issue
/:cl: